Predict identity (#40185)
* crossing the pond * share some station records * share some criminal records * single system * comments * minor touchups * I always forget this part * requested changes * revert predicted spawn * requested changes --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using Robust.Shared.Containers;
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using Robust.Shared.Enums;
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using Robust.Shared.GameStates;
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namespace Content.Shared.IdentityManagement.Components;
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@@ -10,7 +11,7 @@ namespace Content.Shared.IdentityManagement.Components;
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/// <remarks>
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/// This is a <see cref="ContainerSlot"/> and not just a datum entity because we do sort of care that it gets deleted and sent with the user.
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/// </remarks>
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent]
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public sealed partial class IdentityComponent : Component
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{
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[ViewVariables]
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