Predict identity (#40185)
* crossing the pond * share some station records * share some criminal records * single system * comments * minor touchups * I always forget this part * requested changes * revert predicted spawn * requested changes --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
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@@ -1,12 +1,13 @@
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using Content.Shared.Inventory;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.IdentityManagement.Components;
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class IdentityBlockerComponent : Component
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{
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[DataField]
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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/// <summary>
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@@ -16,6 +17,8 @@ public sealed partial class IdentityBlockerComponent : Component
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public IdentityBlockerCoverage Coverage = IdentityBlockerCoverage.FULL;
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}
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[Flags]
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[Serializable, NetSerializable]
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public enum IdentityBlockerCoverage
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{
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NONE = 0,
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