Add ability for +VVEDIT users to scale damage/healing in the game (#35255)

* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
This commit is contained in:
SlamBamActionman
2025-02-18 08:28:42 +01:00
committed by GitHub
parent 2764638763
commit 3200ba88a5
16 changed files with 253 additions and 19 deletions

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@@ -141,6 +141,11 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
{ {
return _reagentSources.GetValueOrDefault(id) ?? new List<ReagentSourceData>(); return _reagentSources.GetValueOrDefault(id) ?? new List<ReagentSourceData>();
} }
// Is handled on server and updated on client via ReagentGuideRegistryChangedEvent
public override void ReloadAllReagentPrototypes()
{
}
} }
/// <summary> /// <summary>

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@@ -64,4 +64,9 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
var ev = new ReagentGuideRegistryChangedEvent(changeset); var ev = new ReagentGuideRegistryChangedEvent(changeset);
RaiseNetworkEvent(ev); RaiseNetworkEvent(ev);
} }
public override void ReloadAllReagentPrototypes()
{
InitializeServerRegistry();
}
} }

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@@ -37,7 +37,7 @@ namespace Content.Server.Damage.Systems
if (TerminatingOrDeleted(args.Target)) if (TerminatingOrDeleted(args.Target))
return; return;
var dmg = _damageable.TryChangeDamage(args.Target, component.Damage, component.IgnoreResistances, origin: args.Component.Thrower); var dmg = _damageable.TryChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying. // Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target)) if (dmg != null && HasComp<MobStateComponent>(args.Target))
@@ -58,7 +58,7 @@ namespace Content.Server.Damage.Systems
private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args) private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args)
{ {
_damageExamine.AddDamageExamine(args.Message, component.Damage, Loc.GetString("damage-throw")); _damageExamine.AddDamageExamine(args.Message, _damageable.ApplyUniversalAllModifiers(component.Damage * _damageable.UniversalThrownDamageModifier), Loc.GetString("damage-throw"));
} }
/// <summary> /// <summary>

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@@ -44,6 +44,26 @@ namespace Content.Server.EntityEffects.Effects
var damageSpec = new DamageSpecifier(Damage); var damageSpec = new DamageSpecifier(Damage);
var universalReagentDamageModifier = entSys.GetEntitySystem<DamageableSystem>().UniversalReagentDamageModifier;
var universalReagentHealModifier = entSys.GetEntitySystem<DamageableSystem>().UniversalReagentHealModifier;
if (universalReagentDamageModifier != 1 || universalReagentHealModifier != 1)
{
foreach (var (type, val) in damageSpec.DamageDict)
{
if (val < 0f)
{
damageSpec.DamageDict[type] = val * universalReagentHealModifier;
}
if (val > 0f)
{
damageSpec.DamageDict[type] = val * universalReagentDamageModifier;
}
}
}
damageSpec = entSys.GetEntitySystem<DamageableSystem>().ApplyUniversalAllModifiers(damageSpec);
foreach (var group in prototype.EnumeratePrototypes<DamageGroupPrototype>()) foreach (var group in prototype.EnumeratePrototypes<DamageGroupPrototype>())
{ {
if (!damageSpec.TryGetDamageInGroup(group, out var amount)) if (!damageSpec.TryGetDamageInGroup(group, out var amount))
@@ -114,15 +134,35 @@ namespace Content.Server.EntityEffects.Effects
public override void Effect(EntityEffectBaseArgs args) public override void Effect(EntityEffectBaseArgs args)
{ {
var scale = FixedPoint2.New(1); var scale = FixedPoint2.New(1);
var damageSpec = new DamageSpecifier(Damage);
if (args is EntityEffectReagentArgs reagentArgs) if (args is EntityEffectReagentArgs reagentArgs)
{ {
scale = ScaleByQuantity ? reagentArgs.Quantity * reagentArgs.Scale : reagentArgs.Scale; scale = ScaleByQuantity ? reagentArgs.Quantity * reagentArgs.Scale : reagentArgs.Scale;
} }
args.EntityManager.System<DamageableSystem>().TryChangeDamage( var universalReagentDamageModifier = args.EntityManager.System<DamageableSystem>().UniversalReagentDamageModifier;
var universalReagentHealModifier = args.EntityManager.System<DamageableSystem>().UniversalReagentHealModifier;
if (universalReagentDamageModifier != 1 || universalReagentHealModifier != 1)
{
foreach (var (type, val) in damageSpec.DamageDict)
{
if (val < 0f)
{
damageSpec.DamageDict[type] = val * universalReagentHealModifier;
}
if (val > 0f)
{
damageSpec.DamageDict[type] = val * universalReagentDamageModifier;
}
}
}
args.EntityManager.System<DamageableSystem>()
.TryChangeDamage(
args.TargetEntity, args.TargetEntity,
Damage * scale, damageSpec * scale,
IgnoreResistances, IgnoreResistances,
interruptsDoAfters: false); interruptsDoAfters: false);
} }

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@@ -464,7 +464,7 @@ public sealed partial class ExplosionSystem
} }
// TODO EXPLOSIONS turn explosions into entities, and pass the the entity in as the damage origin. // TODO EXPLOSIONS turn explosions into entities, and pass the the entity in as the damage origin.
_damageableSystem.TryChangeDamage(entity, damage, ignoreResistances: true); _damageableSystem.TryChangeDamage(entity, damage * _damageableSystem.UniversalExplosionDamageModifier, ignoreResistances: true);
} }
} }

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@@ -83,7 +83,7 @@ public sealed class HealingSystem : EntitySystem
if (healing.ModifyBloodLevel != 0) if (healing.ModifyBloodLevel != 0)
_bloodstreamSystem.TryModifyBloodLevel(entity.Owner, healing.ModifyBloodLevel); _bloodstreamSystem.TryModifyBloodLevel(entity.Owner, healing.ModifyBloodLevel);
var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage, true, origin: args.Args.User); var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage * _damageable.UniversalTopicalsHealModifier, true, origin: args.Args.User);
if (healed == null && healing.BloodlossModifier != 0) if (healed == null && healing.BloodlossModifier != 0)
return; return;

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@@ -44,7 +44,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
return; return;
} }
var ev = new ProjectileHitEvent(component.Damage, target, component.Shooter); var ev = new ProjectileHitEvent(component.Damage * _damageableSystem.UniversalProjectileDamageModifier, target, component.Shooter);
RaiseLocalEvent(uid, ref ev); RaiseLocalEvent(uid, ref ev);
var otherName = ToPrettyString(target); var otherName = ToPrettyString(target);

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@@ -53,7 +53,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (damageSpec.Empty) if (damageSpec.Empty)
return; return;
_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-melee")); _damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), Loc.GetString("damage-melee"));
} }
protected override bool ArcRaySuccessful(EntityUid targetUid, protected override bool ArcRaySuccessful(EntityUid targetUid,

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@@ -73,7 +73,7 @@ public sealed partial class GunSystem
_ => throw new ArgumentOutOfRangeException(), _ => throw new ArgumentOutOfRangeException(),
}; };
_damageExamine.AddDamageExamine(args.Message, damageSpec, damageType); _damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), damageType);
} }
private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component) private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
@@ -87,7 +87,7 @@ public sealed partial class GunSystem
if (!p.Damage.Empty) if (!p.Damage.Empty)
{ {
return p.Damage; return p.Damage * Damageable.UniversalProjectileDamageModifier;
} }
} }
@@ -96,7 +96,8 @@ public sealed partial class GunSystem
if (component is HitscanBatteryAmmoProviderComponent hitscan) if (component is HitscanBatteryAmmoProviderComponent hitscan)
{ {
return ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage; var dmg = ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
return dmg == null ? dmg : dmg * Damageable.UniversalHitscanDamageModifier;
} }
return null; return null;

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@@ -24,7 +24,7 @@ public sealed partial class GunSystem
if (damageSpec == null) if (damageSpec == null)
return; return;
_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-projectile")); _damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), Loc.GetString("damage-projectile"));
} }
private DamageSpecifier? GetProjectileDamage(string proto) private DamageSpecifier? GetProjectileDamage(string proto)
@@ -39,7 +39,7 @@ public sealed partial class GunSystem
if (!p.Damage.Empty) if (!p.Damage.Empty)
{ {
return p.Damage; return p.Damage * Damageable.UniversalProjectileDamageModifier;
} }
} }

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@@ -212,7 +212,7 @@ public sealed partial class GunSystem : SharedGunSystem
var hitName = ToPrettyString(hitEntity); var hitName = ToPrettyString(hitEntity);
if (dmg != null) if (dmg != null)
dmg = Damageable.TryChangeDamage(hitEntity, dmg, origin: user); dmg = Damageable.TryChangeDamage(hitEntity, dmg * Damageable.UniversalHitscanDamageModifier, origin: user);
// check null again, as TryChangeDamage returns modified damage values // check null again, as TryChangeDamage returns modified damage values
if (dmg != null) if (dmg != null)

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@@ -0,0 +1,80 @@
using Content.Shared.Administration;
using Content.Shared.CCVar.CVarAccess;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// Scales all damage dealt in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestAllDamageModifier =
CVarDef.Create("playtest.all_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales all healing done in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestAllHealModifier =
CVarDef.Create("playtest.all_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all melee attacks in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestMeleeDamageModifier =
CVarDef.Create("playtest.melee_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all projectiles in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestProjectileDamageModifier =
CVarDef.Create("playtest.projectile_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all hitscan attacks in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestHitscanDamageModifier =
CVarDef.Create("playtest.hitscan_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all thrown weapons in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestThrownDamageModifier =
CVarDef.Create("playtest.thrown_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the healing given by all topicals in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestTopicalsHealModifier =
CVarDef.Create("playtest.topicals_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all reagents in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestReagentDamageModifier =
CVarDef.Create("playtest.reagent_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the healing given by all reagents in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestReagentHealModifier =
CVarDef.Create("playtest.reagent_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the explosion damage dealt in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestExplosionDamageModifier =
CVarDef.Create("playtest.explosion_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
}

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@@ -14,6 +14,9 @@ public abstract class SharedChemistryGuideDataSystem : EntitySystem
protected readonly Dictionary<string, ReagentGuideEntry> Registry = new(); protected readonly Dictionary<string, ReagentGuideEntry> Registry = new();
public IReadOnlyDictionary<string, ReagentGuideEntry> ReagentGuideRegistry => Registry; public IReadOnlyDictionary<string, ReagentGuideEntry> ReagentGuideRegistry => Registry;
// Only ran on the server
public abstract void ReloadAllReagentPrototypes();
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]

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@@ -1,4 +1,6 @@
using System.Linq; using System.Linq;
using Content.Shared.CCVar;
using Content.Shared.Chemistry;
using Content.Shared.Damage.Prototypes; using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Inventory; using Content.Shared.Inventory;
@@ -7,6 +9,7 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Radiation.Events; using Content.Shared.Radiation.Events;
using Content.Shared.Rejuvenate; using Content.Shared.Rejuvenate;
using Robust.Shared.Configuration;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -20,11 +23,24 @@ namespace Content.Shared.Damage
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly MobThresholdSystem _mobThreshold = default!; [Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly SharedChemistryGuideDataSystem _chemistryGuideData = default!;
private EntityQuery<AppearanceComponent> _appearanceQuery; private EntityQuery<AppearanceComponent> _appearanceQuery;
private EntityQuery<DamageableComponent> _damageableQuery; private EntityQuery<DamageableComponent> _damageableQuery;
private EntityQuery<MindContainerComponent> _mindContainerQuery; private EntityQuery<MindContainerComponent> _mindContainerQuery;
public float UniversalAllDamageModifier { get; private set; } = 1f;
public float UniversalAllHealModifier { get; private set; } = 1f;
public float UniversalMeleeDamageModifier { get; private set; } = 1f;
public float UniversalProjectileDamageModifier { get; private set; } = 1f;
public float UniversalHitscanDamageModifier { get; private set; } = 1f;
public float UniversalReagentDamageModifier { get; private set; } = 1f;
public float UniversalReagentHealModifier { get; private set; } = 1f;
public float UniversalExplosionDamageModifier { get; private set; } = 1f;
public float UniversalThrownDamageModifier { get; private set; } = 1f;
public float UniversalTopicalsHealModifier { get; private set; } = 1f;
public override void Initialize() public override void Initialize()
{ {
SubscribeLocalEvent<DamageableComponent, ComponentInit>(DamageableInit); SubscribeLocalEvent<DamageableComponent, ComponentInit>(DamageableInit);
@@ -36,6 +52,36 @@ namespace Content.Shared.Damage
_appearanceQuery = GetEntityQuery<AppearanceComponent>(); _appearanceQuery = GetEntityQuery<AppearanceComponent>();
_damageableQuery = GetEntityQuery<DamageableComponent>(); _damageableQuery = GetEntityQuery<DamageableComponent>();
_mindContainerQuery = GetEntityQuery<MindContainerComponent>(); _mindContainerQuery = GetEntityQuery<MindContainerComponent>();
// Damage modifier CVars are updated and stored here to be queried in other systems.
// Note that certain modifiers requires reloading the guidebook.
Subs.CVar(_config, CCVars.PlaytestAllDamageModifier, value =>
{
UniversalAllDamageModifier = value;
_chemistryGuideData.ReloadAllReagentPrototypes();
}, true);
Subs.CVar(_config, CCVars.PlaytestAllHealModifier, value =>
{
UniversalAllHealModifier = value;
_chemistryGuideData.ReloadAllReagentPrototypes();
}, true);
Subs.CVar(_config, CCVars.PlaytestProjectileDamageModifier, value => UniversalProjectileDamageModifier = value, true);
Subs.CVar(_config, CCVars.PlaytestMeleeDamageModifier, value => UniversalMeleeDamageModifier = value, true);
Subs.CVar(_config, CCVars.PlaytestProjectileDamageModifier, value => UniversalProjectileDamageModifier = value, true);
Subs.CVar(_config, CCVars.PlaytestHitscanDamageModifier, value => UniversalHitscanDamageModifier = value, true);
Subs.CVar(_config, CCVars.PlaytestReagentDamageModifier, value =>
{
UniversalReagentDamageModifier = value;
_chemistryGuideData.ReloadAllReagentPrototypes();
}, true);
Subs.CVar(_config, CCVars.PlaytestReagentHealModifier, value =>
{
UniversalReagentHealModifier = value;
_chemistryGuideData.ReloadAllReagentPrototypes();
}, true);
Subs.CVar(_config, CCVars.PlaytestExplosionDamageModifier, value => UniversalExplosionDamageModifier = value, true);
Subs.CVar(_config, CCVars.PlaytestThrownDamageModifier, value => UniversalThrownDamageModifier = value, true);
Subs.CVar(_config, CCVars.PlaytestTopicalsHealModifier, value => UniversalTopicalsHealModifier = value, true);
} }
/// <summary> /// <summary>
@@ -164,6 +210,8 @@ namespace Content.Shared.Damage
} }
} }
damage = ApplyUniversalAllModifiers(damage);
// TODO DAMAGE PERFORMANCE // TODO DAMAGE PERFORMANCE
// Consider using a local private field instead of creating a new dictionary here. // Consider using a local private field instead of creating a new dictionary here.
// Would need to check that nothing ever tries to cache the delta. // Would need to check that nothing ever tries to cache the delta.
@@ -191,6 +239,37 @@ namespace Content.Shared.Damage
return delta; return delta;
} }
/// <summary>
/// Applies the two univeral "All" modifiers, if set.
/// Individual damage source modifiers are set in their respective code.
/// </summary>
/// <param name="damage">The damage to be changed.</param>
public DamageSpecifier ApplyUniversalAllModifiers(DamageSpecifier damage)
{
// Checks for changes first since they're unlikely in normal play.
if (UniversalAllDamageModifier == 1f && UniversalAllHealModifier == 1f)
return damage;
foreach (var (key, value) in damage.DamageDict)
{
if (value == 0)
continue;
if (value > 0)
{
damage.DamageDict[key] *= UniversalAllDamageModifier;
continue;
}
if (value < 0)
{
damage.DamageDict[key] *= UniversalAllHealModifier;
}
}
return damage;
}
/// <summary> /// <summary>
/// Sets all damage types supported by a <see cref="DamageableComponent"/> to the specified value. /// Sets all damage types supported by a <see cref="DamageableComponent"/> to the specified value.
/// </summary> /// </summary>

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@@ -216,7 +216,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (!Resolve(uid, ref component, false)) if (!Resolve(uid, ref component, false))
return new DamageSpecifier(); return new DamageSpecifier();
var ev = new GetMeleeDamageEvent(uid, new(component.Damage), new(), user, component.ResistanceBypass); var ev = new GetMeleeDamageEvent(uid, new(component.Damage * Damageable.UniversalMeleeDamageModifier), new(), user, component.ResistanceBypass);
RaiseLocalEvent(uid, ref ev); RaiseLocalEvent(uid, ref ev);
return DamageSpecifier.ApplyModifierSets(ev.Damage, ev.Modifiers); return DamageSpecifier.ApplyModifierSets(ev.Damage, ev.Modifiers);
@@ -249,7 +249,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (!Resolve(uid, ref component)) if (!Resolve(uid, ref component))
return false; return false;
var ev = new GetMeleeDamageEvent(uid, new(component.Damage), new(), user, component.ResistanceBypass); var ev = new GetMeleeDamageEvent(uid, new(component.Damage * Damageable.UniversalMeleeDamageModifier), new(), user, component.ResistanceBypass);
RaiseLocalEvent(uid, ref ev); RaiseLocalEvent(uid, ref ev);
return ev.ResistanceBypass; return ev.ResistanceBypass;

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@@ -1,2 +1,23 @@
changecvar-simple-debug_test_cvar = Does nothing. changecvar-simple-debug_test_cvar = Does nothing.
changecvar-full-debug_test_cvar = Just a simple testing cvar. Does nothing. changecvar-full-debug_test_cvar = Just a simple testing cvar. Does nothing.
changecvar-simple-playtest_all_damage_modifier = Multiplier for all damage dealt.
changecvar-full-playtest_all_damage_modifier = Multiplier for all damage dealt.
changecvar-simple-playtest_all_heal_modifier = Multiplier for all healing done.
changecvar-full-playtest_all_heal_modifier = Multiplier for all healing done.
changecvar-simple-playtest_melee_damage_modifier = Multiplier affecting melee weapon damage.
changecvar-full-playtest_melee_damage_modifier = Multiplier affecting all damage dealt by melee attacks.
changecvar-simple-playtest_projectile_damage_modifier = Multiplier affecting projectile damage.
changecvar-full-playtest_projectile_damage_modifier = Multiplier affecting all damage dealt by projectiles.
changecvar-simple-playtest_hitscan_damage_modifier = Multiplier affecting hitscan damage.
changecvar-full-playtest_hitscan_damage_modifier = Multiplier affecting all damage dealt by hitscan weapons.
changecvar-simple-playtest_thrown_damage_modifier = Multiplier affecting thrown weapon damage.
changecvar-full-playtest_thrown_damage_modifier = Multiplier affecting all damage dealt by thrown weapons.
changecvar-simple-playtest_topicals_heal_modifier = Multiplier affecting topical healing.
changecvar-full-playtest_topicals_heal_modifier = Multiplier affecting all healing done by topicals.
changecvar-simple-playtest_reagent_damage_modifier = Multiplier affecting reagent damage.
changecvar-full-playtest_reagent_damage_modifier = Multiplier affecting all damage dealt by reagents.
changecvar-simple-playtest_reagent_heal_modifier = Multiplier affecting reagent healing.
changecvar-full-playtest_reagent_heal_modifier = Multiplier affecting all healing done by reagents.
changecvar-simple-playtest_explosion_damage_modifier = Multiplier affecting explosion damage.
changecvar-full-playtest_explosion_damage_modifier = Multiplier affecting all damage dealt by explosives.