Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit * Add universal modifier for all damage/heals, make guidebooks work. * help text
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@@ -44,7 +44,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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return;
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}
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var ev = new ProjectileHitEvent(component.Damage, target, component.Shooter);
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var ev = new ProjectileHitEvent(component.Damage * _damageableSystem.UniversalProjectileDamageModifier, target, component.Shooter);
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RaiseLocalEvent(uid, ref ev);
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var otherName = ToPrettyString(target);
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