Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit * Add universal modifier for all damage/heals, make guidebooks work. * help text
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@@ -464,7 +464,7 @@ public sealed partial class ExplosionSystem
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}
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// TODO EXPLOSIONS turn explosions into entities, and pass the the entity in as the damage origin.
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_damageableSystem.TryChangeDamage(entity, damage, ignoreResistances: true);
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_damageableSystem.TryChangeDamage(entity, damage * _damageableSystem.UniversalExplosionDamageModifier, ignoreResistances: true);
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}
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}
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