Adds lobby music (#3620)

* Adds lobby music

* Add UI toggle for lobby music

* Pick the song serverside so everyone gets the same song

* Add more songs

* Fixes

* Catch-all end lobby music

* Rename it

* Catchall ambience cvar change

* Wait until we receive the lobby song to start playing one

* Fix toggling ready status resetting the song

* Comment

* Expend the last of my sanity fixing latejoin lobby music

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Move the var

Co-authored-by: ike709 <sparebytes@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
ike709
2021-03-12 16:40:28 -06:00
committed by GitHub
parent b87179cbef
commit 31f1cf9936
15 changed files with 239 additions and 96 deletions

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@@ -1,95 +0,0 @@
#nullable enable
using Content.Shared.Audio;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Content.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Client;
using Robust.Client.State;
using Content.Client.State;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class AmbienceSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
private AudioSystem _audioSystem = default!;
private SoundCollectionPrototype _ambientCollection = default!;
private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f);
private IPlayingAudioStream? _ambientStream;
public override void Initialize()
{
base.Initialize();
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
_ambientCollection = _prototypeManager.Index<SoundCollectionPrototype>("AmbienceBase");
_configManager.OnValueChanged(CCVars.AmbienceBasicEnabled, AmbienceCVarChanged);
_stateManager.OnStateChanged += StateManagerOnStateChanged;
}
public override void Shutdown()
{
base.Shutdown();
_stateManager.OnStateChanged -= StateManagerOnStateChanged;
}
private void StateManagerOnStateChanged(StateChangedEventArgs args)
{
if (args.NewState is not GameScreen)
{
EndAmbience();
}
else if (_configManager.GetCVar(CCVars.AmbienceBasicEnabled))
{
StartAmbience();
}
}
private void AmbienceCVarChanged(bool ambienceEnabled)
{
if (!ambienceEnabled)
{
EndAmbience();
}
else if (_stateManager.CurrentState is GameScreen)
{
StartAmbience();
}
}
private void StartAmbience()
{
EndAmbience();
var file = _robustRandom.Pick(_ambientCollection.PickFiles);
_ambientStream = _audioSystem.Play(file, _ambientParams);
}
private void EndAmbience()
{
if (_ambientStream == null)
{
return;
}
_ambientStream.Stop();
_ambientStream = null;
}
}
}

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@@ -0,0 +1,186 @@
#nullable enable
using Content.Client.Interfaces;
using Content.Shared.Audio;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Content.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Client;
using Robust.Client.State;
using Content.Client.State;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class BackgroundAudioSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly IClientGameTicker _clientGameTicker = default!;
private AudioSystem _audioSystem = default!;
private SoundCollectionPrototype _ambientCollection = default!;
private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f);
private AudioParams _lobbyParams = new(5f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f);
private IPlayingAudioStream? _ambientStream;
private IPlayingAudioStream? _lobbyStream;
public override void Initialize()
{
base.Initialize();
_audioSystem = Get<AudioSystem>();
_ambientCollection = _prototypeManager.Index<SoundCollectionPrototype>("AmbienceBase");
_configManager.OnValueChanged(CCVars.AmbienceBasicEnabled, AmbienceCVarChanged);
_configManager.OnValueChanged(CCVars.LobbyMusicEnabled, LobbyMusicCVarChanged);
_stateManager.OnStateChanged += StateManagerOnStateChanged;
_client.PlayerJoinedServer += OnJoin;
_client.PlayerLeaveServer += OnLeave;
_clientGameTicker.LobbyStatusUpdated += LobbySongReceived;
}
public override void Shutdown()
{
base.Shutdown();
_stateManager.OnStateChanged -= StateManagerOnStateChanged;
_client.PlayerJoinedServer -= OnJoin;
_client.PlayerLeaveServer -= OnLeave;
_clientGameTicker.LobbyStatusUpdated -= LobbySongReceived;
EndAmbience();
EndLobbyMusic();
}
private void StateManagerOnStateChanged(StateChangedEventArgs args)
{
EndAmbience();
EndLobbyMusic();
if (args.NewState is LobbyState && _configManager.GetCVar(CCVars.LobbyMusicEnabled))
{
StartLobbyMusic();
}
else if (args.NewState is GameScreen && _configManager.GetCVar(CCVars.AmbienceBasicEnabled))
{
StartAmbience();
}
}
private void OnJoin(object? sender, PlayerEventArgs args)
{
if (_stateManager.CurrentState is LobbyState)
{
EndAmbience();
if (_configManager.GetCVar(CCVars.LobbyMusicEnabled))
{
StartLobbyMusic();
}
}
else
{
EndLobbyMusic();
if (_configManager.GetCVar(CCVars.AmbienceBasicEnabled))
{
StartAmbience();
}
}
}
private void OnLeave(object? sender, PlayerEventArgs args)
{
EndAmbience();
EndLobbyMusic();
}
private void AmbienceCVarChanged(bool ambienceEnabled)
{
if (!ambienceEnabled)
{
EndAmbience();
}
else if (_stateManager.CurrentState is GameScreen)
{
StartAmbience();
}
else
{
EndAmbience();
}
}
private void StartAmbience()
{
EndAmbience();
var file = _robustRandom.Pick(_ambientCollection.PickFiles);
_ambientStream = _audioSystem.Play(file, _ambientParams);
}
private void EndAmbience()
{
_ambientStream?.Stop();
_ambientStream = null;
}
private void LobbyMusicCVarChanged(bool musicEnabled)
{
if (!musicEnabled)
{
EndLobbyMusic();
}
else if (_stateManager.CurrentState is LobbyState)
{
StartLobbyMusic();
}
else
{
EndLobbyMusic();
}
}
private void LobbySongReceived()
{
if (_lobbyStream != null) //Toggling Ready status fires this method. This check ensures we only start the lobby music if it's not playing.
{
return;
}
if (_stateManager.CurrentState is LobbyState && _configManager.GetCVar(CCVars.LobbyMusicEnabled))
{
StartLobbyMusic();
}
}
private void StartLobbyMusic()
{
EndLobbyMusic();
var file = _clientGameTicker.LobbySong;
if (file == null) // We have not received the lobby song yet.
{
return;
}
_lobbyStream = _audioSystem.Play(file, _lobbyParams);
}
private void EndLobbyMusic()
{
_lobbyStream?.Stop();
_lobbyStream = null;
}
}
}

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@@ -24,6 +24,7 @@ namespace Content.Client.GameTicking
[ViewVariables] public bool AreWeReady { get; private set; } [ViewVariables] public bool AreWeReady { get; private set; }
[ViewVariables] public bool IsGameStarted { get; private set; } [ViewVariables] public bool IsGameStarted { get; private set; }
[ViewVariables] public string? LobbySong { get; private set; }
[ViewVariables] public bool DisallowedLateJoin { get; private set; } [ViewVariables] public bool DisallowedLateJoin { get; private set; }
[ViewVariables] public string? ServerInfoBlob { get; private set; } [ViewVariables] public string? ServerInfoBlob { get; private set; }
[ViewVariables] public TimeSpan StartTime { get; private set; } [ViewVariables] public TimeSpan StartTime { get; private set; }
@@ -82,6 +83,7 @@ namespace Content.Client.GameTicking
StartTime = message.StartTime; StartTime = message.StartTime;
IsGameStarted = message.IsRoundStarted; IsGameStarted = message.IsRoundStarted;
AreWeReady = message.YouAreReady; AreWeReady = message.YouAreReady;
LobbySong = message.LobbySong;
Paused = message.Paused; Paused = message.Paused;
if (IsGameStarted) if (IsGameStarted)
Status.Clear(); Status.Clear();

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@@ -10,6 +10,7 @@ namespace Content.Client.Interfaces
bool IsGameStarted { get; } bool IsGameStarted { get; }
string? ServerInfoBlob { get; } string? ServerInfoBlob { get; }
bool AreWeReady { get; } bool AreWeReady { get; }
string? LobbySong { get; }
bool DisallowedLateJoin { get; } bool DisallowedLateJoin { get; }
TimeSpan StartTime { get; } TimeSpan StartTime { get; }
bool Paused { get; } bool Paused { get; }

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@@ -21,6 +21,7 @@ namespace Content.Client.UserInterface
private readonly Label MasterVolumeLabel; private readonly Label MasterVolumeLabel;
private readonly Slider MasterVolumeSlider; private readonly Slider MasterVolumeSlider;
private readonly CheckBox AmbienceCheckBox; private readonly CheckBox AmbienceCheckBox;
private readonly CheckBox LobbyMusicCheckBox;
private readonly Button ResetButton; private readonly Button ResetButton;
public AudioControl(IConfigurationManager cfg, IClydeAudio clydeAudio) public AudioControl(IConfigurationManager cfg, IClydeAudio clydeAudio)
@@ -70,6 +71,10 @@ namespace Content.Client.UserInterface
contents.AddChild(AmbienceCheckBox); contents.AddChild(AmbienceCheckBox);
AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled); AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled);
LobbyMusicCheckBox = new CheckBox {Text = Loc.GetString("ui-options-lobby-music")};
contents.AddChild(LobbyMusicCheckBox);
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
ApplyButton = new Button ApplyButton = new Button
{ {
Text = Loc.GetString("ui-options-apply"), TextAlign = Label.AlignMode.Center, Text = Loc.GetString("ui-options-apply"), TextAlign = Label.AlignMode.Center,
@@ -118,6 +123,7 @@ namespace Content.Client.UserInterface
ResetButton.OnPressed += OnResetButtonPressed; ResetButton.OnPressed += OnResetButtonPressed;
MasterVolumeSlider.OnValueChanged += OnMasterVolumeSliderChanged; MasterVolumeSlider.OnValueChanged += OnMasterVolumeSliderChanged;
AmbienceCheckBox.OnToggled += OnAmbienceCheckToggled; AmbienceCheckBox.OnToggled += OnAmbienceCheckToggled;
LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled;
AddChild(vBox); AddChild(vBox);
@@ -146,10 +152,16 @@ namespace Content.Client.UserInterface
UpdateChanges(); UpdateChanges();
} }
private void OnLobbyMusicCheckToggled(BaseButton.ButtonEventArgs args)
{
UpdateChanges();
}
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args) private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{ {
_cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100); _cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100);
_cfg.SetCVar(CCVars.AmbienceBasicEnabled, AmbienceCheckBox.Pressed); _cfg.SetCVar(CCVars.AmbienceBasicEnabled, AmbienceCheckBox.Pressed);
_cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed);
_cfg.SaveToFile(); _cfg.SaveToFile();
UpdateChanges(); UpdateChanges();
} }
@@ -165,6 +177,7 @@ namespace Content.Client.UserInterface
MasterVolumeLabel.Text = MasterVolumeLabel.Text =
Loc.GetString("ui-options-volume-percent", ("volume", MasterVolumeSlider.Value / 100)); Loc.GetString("ui-options-volume-percent", ("volume", MasterVolumeSlider.Value / 100));
AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled); AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled);
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
UpdateChanges(); UpdateChanges();
} }
@@ -173,7 +186,8 @@ namespace Content.Client.UserInterface
var isMasterVolumeSame = var isMasterVolumeSame =
System.Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100) < 0.01f; System.Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100) < 0.01f;
var isAmbienceSame = AmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.AmbienceBasicEnabled); var isAmbienceSame = AmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.AmbienceBasicEnabled);
var isEverythingSame = isMasterVolumeSame && isAmbienceSame; var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled);
var isEverythingSame = isMasterVolumeSame && isAmbienceSame && isLobbySame;
ApplyButton.Disabled = isEverythingSame; ApplyButton.Disabled = isEverythingSame;
ResetButton.Disabled = isEverythingSame; ResetButton.Disabled = isEverythingSame;
} }

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@@ -24,6 +24,7 @@ using Content.Server.Mobs;
using Content.Server.Mobs.Roles; using Content.Server.Mobs.Roles;
using Content.Server.Players; using Content.Server.Players;
using Content.Shared; using Content.Shared;
using Content.Shared.Audio;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using Content.Shared.Network.NetMessages; using Content.Shared.Network.NetMessages;
@@ -133,6 +134,9 @@ namespace Content.Server.GameTicking
private TimeSpan LobbyDuration => private TimeSpan LobbyDuration =>
TimeSpan.FromSeconds(_configurationManager.GetCVar(CCVars.GameLobbyDuration)); TimeSpan.FromSeconds(_configurationManager.GetCVar(CCVars.GameLobbyDuration));
private SoundCollectionPrototype _lobbyCollection = default!;
[ViewVariables] public string LobbySong { get; private set; }
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -155,6 +159,9 @@ namespace Content.Server.GameTicking
Presets = presets.ToImmutableDictionary(); Presets = presets.ToImmutableDictionary();
_lobbyCollection = _prototypeManager.Index<SoundCollectionPrototype>("LobbyMusic");
LobbySong = _robustRandom.Pick(_lobbyCollection.PickFiles);
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby)); _netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));
_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame)); _netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame));
_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus)); _netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus));
@@ -219,6 +226,7 @@ namespace Content.Server.GameTicking
RoundNumberMetric.Inc(); RoundNumberMetric.Inc();
RunLevel = GameRunLevel.PreRoundLobby; RunLevel = GameRunLevel.PreRoundLobby;
LobbySong = _robustRandom.Pick(_lobbyCollection.PickFiles);
_resettingCleanup(); _resettingCleanup();
_preRoundSetup(); _preRoundSetup();
@@ -1042,6 +1050,7 @@ namespace Content.Server.GameTicking
msg.StartTime = _roundStartTime; msg.StartTime = _roundStartTime;
msg.YouAreReady = status == PlayerStatus.Ready; msg.YouAreReady = status == PlayerStatus.Ready;
msg.Paused = Paused; msg.Paused = Paused;
msg.LobbySong = LobbySong;
return msg; return msg;
} }

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@@ -183,6 +183,12 @@ namespace Content.Shared
public static readonly CVarDef<bool> AmbienceBasicEnabled = public static readonly CVarDef<bool> AmbienceBasicEnabled =
CVarDef.Create("ambience.basicenabled", true, CVar.ARCHIVE | CVar.CLIENTONLY); CVarDef.Create("ambience.basicenabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
/*
* Lobby music
*/
public static readonly CVarDef<bool> LobbyMusicEnabled =
CVarDef.Create("ambience.lobbymusicenabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
/* /*
* AI * AI

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@@ -91,6 +91,7 @@ namespace Content.Shared.GameTicking
#endregion #endregion
public bool IsRoundStarted { get; set; } public bool IsRoundStarted { get; set; }
public string? LobbySong { get; set; }
public bool YouAreReady { get; set; } public bool YouAreReady { get; set; }
// UTC. // UTC.
public TimeSpan StartTime { get; set; } public TimeSpan StartTime { get; set; }
@@ -99,6 +100,7 @@ namespace Content.Shared.GameTicking
public override void ReadFromBuffer(NetIncomingMessage buffer) public override void ReadFromBuffer(NetIncomingMessage buffer)
{ {
IsRoundStarted = buffer.ReadBoolean(); IsRoundStarted = buffer.ReadBoolean();
LobbySong = buffer.ReadString();
if (IsRoundStarted) if (IsRoundStarted)
{ {
@@ -108,11 +110,13 @@ namespace Content.Shared.GameTicking
YouAreReady = buffer.ReadBoolean(); YouAreReady = buffer.ReadBoolean();
StartTime = new TimeSpan(buffer.ReadInt64()); StartTime = new TimeSpan(buffer.ReadInt64());
Paused = buffer.ReadBoolean(); Paused = buffer.ReadBoolean();
} }
public override void WriteToBuffer(NetOutgoingMessage buffer) public override void WriteToBuffer(NetOutgoingMessage buffer)
{ {
buffer.Write(IsRoundStarted); buffer.Write(IsRoundStarted);
buffer.Write(LobbySong);
if (IsRoundStarted) if (IsRoundStarted)
{ {
@@ -122,6 +126,7 @@ namespace Content.Shared.GameTicking
buffer.Write(YouAreReady); buffer.Write(YouAreReady);
buffer.Write(StartTime.Ticks); buffer.Write(StartTime.Ticks);
buffer.Write(Paused); buffer.Write(Paused);
} }
} }

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@@ -0,0 +1,7 @@
thunderdome.ogg (-Sector11) by MashedByMachines is licensed under CC-BY-NC-SA-3.0. It was converted from MP3 to OGG. The source can be found here: https://www.newgrounds.com/audio/listen/312622
endless_space.ogg (Endless Space) by SolusLunes is licensed under CC-BY-3.0. It was converted from MP3 to OGG. The source can be found here: https://www.newgrounds.com/audio/listen/67583
space_asshole.ogg (Space Asshole) by Chris Remo is used with special permission from the author, under the condition that the project remains non-commercial and open source. At the author's request, here is a link to his bandcamp: https://chrisremo.bandcamp.com/
absconditus.ogg (Absconditus) by ZhayTee is licensed under CC-BY-NC-SA-3.0. It was converted from MP3 to OGG. The source can be found here: https://bandcamp.zhaytee.net/track/absconditus

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@@ -12,6 +12,7 @@ ui-options-reset-all = Reset All
## Audio menu ## Audio menu
ui-options-master-volume = Master Volume: ui-options-master-volume = Master Volume:
ui-options-ambient-hum = Ambient Hum ui-options-ambient-hum = Ambient Hum
ui-options-lobby-music = Lobby Music
ui-options-volume-sliders = Volume Sliders ui-options-volume-sliders = Volume Sliders
ui-options-volume-percent = { TOSTRING($volume, "P0") } ui-options-volume-percent = { TOSTRING($volume, "P0") }

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@@ -0,0 +1,7 @@
- type: soundCollection
id: LobbyMusic
files:
- /Audio/Lobby/thunderdome.ogg
- /Audio/Lobby/absconditus.ogg
- /Audio/Lobby/space_asshole.ogg
- /Audio/Lobby/endless_space.ogg