Adds lobby music (#3620)
* Adds lobby music * Add UI toggle for lobby music * Pick the song serverside so everyone gets the same song * Add more songs * Fixes * Catch-all end lobby music * Rename it * Catchall ambience cvar change * Wait until we receive the lobby song to start playing one * Fix toggling ready status resetting the song * Comment * Expend the last of my sanity fixing latejoin lobby music * Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Move the var Co-authored-by: ike709 <sparebytes@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -21,6 +21,7 @@ namespace Content.Client.UserInterface
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private readonly Label MasterVolumeLabel;
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private readonly Slider MasterVolumeSlider;
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private readonly CheckBox AmbienceCheckBox;
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private readonly CheckBox LobbyMusicCheckBox;
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private readonly Button ResetButton;
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public AudioControl(IConfigurationManager cfg, IClydeAudio clydeAudio)
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@@ -70,6 +71,10 @@ namespace Content.Client.UserInterface
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contents.AddChild(AmbienceCheckBox);
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AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled);
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LobbyMusicCheckBox = new CheckBox {Text = Loc.GetString("ui-options-lobby-music")};
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contents.AddChild(LobbyMusicCheckBox);
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LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
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ApplyButton = new Button
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{
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Text = Loc.GetString("ui-options-apply"), TextAlign = Label.AlignMode.Center,
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@@ -118,6 +123,7 @@ namespace Content.Client.UserInterface
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ResetButton.OnPressed += OnResetButtonPressed;
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MasterVolumeSlider.OnValueChanged += OnMasterVolumeSliderChanged;
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AmbienceCheckBox.OnToggled += OnAmbienceCheckToggled;
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LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled;
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AddChild(vBox);
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@@ -146,10 +152,16 @@ namespace Content.Client.UserInterface
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UpdateChanges();
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}
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private void OnLobbyMusicCheckToggled(BaseButton.ButtonEventArgs args)
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{
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UpdateChanges();
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}
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private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
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{
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_cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100);
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_cfg.SetCVar(CCVars.AmbienceBasicEnabled, AmbienceCheckBox.Pressed);
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_cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed);
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_cfg.SaveToFile();
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UpdateChanges();
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}
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@@ -165,6 +177,7 @@ namespace Content.Client.UserInterface
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MasterVolumeLabel.Text =
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Loc.GetString("ui-options-volume-percent", ("volume", MasterVolumeSlider.Value / 100));
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AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled);
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LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
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UpdateChanges();
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}
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@@ -173,7 +186,8 @@ namespace Content.Client.UserInterface
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var isMasterVolumeSame =
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System.Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100) < 0.01f;
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var isAmbienceSame = AmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.AmbienceBasicEnabled);
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var isEverythingSame = isMasterVolumeSame && isAmbienceSame;
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var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled);
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var isEverythingSame = isMasterVolumeSame && isAmbienceSame && isLobbySame;
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ApplyButton.Disabled = isEverythingSame;
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ResetButton.Disabled = isEverythingSame;
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}
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