Adds lobby music (#3620)

* Adds lobby music

* Add UI toggle for lobby music

* Pick the song serverside so everyone gets the same song

* Add more songs

* Fixes

* Catch-all end lobby music

* Rename it

* Catchall ambience cvar change

* Wait until we receive the lobby song to start playing one

* Fix toggling ready status resetting the song

* Comment

* Expend the last of my sanity fixing latejoin lobby music

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Move the var

Co-authored-by: ike709 <sparebytes@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
ike709
2021-03-12 16:40:28 -06:00
committed by GitHub
parent b87179cbef
commit 31f1cf9936
15 changed files with 239 additions and 96 deletions

View File

@@ -10,6 +10,7 @@ namespace Content.Client.Interfaces
bool IsGameStarted { get; }
string? ServerInfoBlob { get; }
bool AreWeReady { get; }
string? LobbySong { get; }
bool DisallowedLateJoin { get; }
TimeSpan StartTime { get; }
bool Paused { get; }