Adds FlammableComponent, humans can now catch on fire. (#2115)
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Atmos
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{
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public class SharedFlammableComponent : Component
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{
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public override string Name => "Flammable";
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}
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[Serializable, NetSerializable]
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public enum FireVisuals
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{
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OnFire,
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FireStacks,
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}
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}
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