Adds FlammableComponent, humans can now catch on fire. (#2115)
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@@ -1,6 +1,7 @@
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#nullable enable
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using Content.Server.Atmos;
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using Content.Server.Atmos.Reactions;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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@@ -8,6 +9,6 @@ namespace Content.Server.Interfaces
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{
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public interface IGasReactionEffect : IExposeData
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{
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ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, IEventBus eventBus);
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ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, GridTileLookupSystem gridTileLookup);
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}
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}
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