Adds FlammableComponent, humans can now catch on fire. (#2115)
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Content.Server/Atmos/ITemperatureExpose.cs
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10
Content.Server/Atmos/ITemperatureExpose.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos
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{
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public interface ITemperatureExpose
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{
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void TemperatureExpose(GasMixture air, float exposedTemperature, float exposedVolume);
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}
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}
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