Adds FlammableComponent, humans can now catch on fire. (#2115)
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@@ -2,15 +2,8 @@
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namespace Content.Server.Atmos
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{
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public class FireActEvent : EntitySystemMessage
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public interface IFireAct
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{
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public float Temperature { get; }
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public float Volume { get; }
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public FireActEvent(float temperature, float volume)
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{
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Temperature = temperature;
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Volume = volume;
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}
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void FireAct(float temperature, float volume);
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}
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}
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