Adds FlammableComponent, humans can now catch on fire. (#2115)

This commit is contained in:
Víctor Aguilera Puerto
2020-09-22 15:40:04 +02:00
committed by GitHub
parent 4c34a12c67
commit 31e0dfc10c
33 changed files with 457 additions and 54 deletions

View File

@@ -0,0 +1,68 @@
using System;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
public class FireVisualizer : AppearanceVisualizer
{
private int _fireStackAlternateState = 3;
private string _normalState;
private string _alternateState;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("fireStackAlternateState", out var fireStack))
{
_fireStackAlternateState = fireStack.AsInt();
}
if (node.TryGetNode("normalState", out var normalState))
{
_normalState = normalState.AsString();
}
if (node.TryGetNode("alternateState", out var alternateState))
{
_alternateState = alternateState.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData(FireVisuals.OnFire, out bool onFire))
{
var fireStacks = 0f;
if (component.TryGetData(FireVisuals.FireStacks, out float stacks))
fireStacks = stacks;
SetOnFire(component, onFire, fireStacks);
}
}
private void SetOnFire(AppearanceComponent component, bool onFire, float fireStacks)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetVisible(FireVisualLayers.Fire, onFire);
if(fireStacks > _fireStackAlternateState && !string.IsNullOrEmpty(_alternateState))
sprite.LayerSetState(FireVisualLayers.Fire, _alternateState);
else
sprite.LayerSetState(FireVisualLayers.Fire, _normalState);
}
}
public enum FireVisualLayers
{
Fire
}
}