Use entity queries in ambient sound & power receiver systems (#26410)
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@@ -20,6 +20,8 @@ namespace Content.Server.Power.EntitySystems
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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private EntityQuery<ApcPowerReceiverComponent> _recQuery;
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private EntityQuery<ApcPowerProviderComponent> _provQuery;
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public override void Initialize()
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{
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@@ -35,6 +37,9 @@ namespace Content.Server.Power.EntitySystems
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SubscribeLocalEvent<ApcPowerReceiverComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
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SubscribeLocalEvent<PowerSwitchComponent, GetVerbsEvent<AlternativeVerb>>(AddSwitchPowerVerb);
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_recQuery = GetEntityQuery<ApcPowerReceiverComponent>();
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_provQuery = GetEntityQuery<ApcPowerProviderComponent>();
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}
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private void OnGetVerbs(EntityUid uid, ApcPowerReceiverComponent component, GetVerbsEvent<Verb> args)
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@@ -77,7 +82,7 @@ namespace Content.Server.Power.EntitySystems
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private void OnProviderConnected(Entity<ApcPowerReceiverComponent> receiver, ref ExtensionCableSystem.ProviderConnectedEvent args)
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{
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var providerUid = args.Provider.Owner;
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if (!EntityManager.TryGetComponent<ApcPowerProviderComponent>(providerUid, out var provider))
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if (!_provQuery.TryGetComponent(providerUid, out var provider))
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return;
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receiver.Comp.Provider = provider;
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@@ -94,7 +99,7 @@ namespace Content.Server.Power.EntitySystems
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private void OnReceiverConnected(Entity<ApcPowerProviderComponent> provider, ref ExtensionCableSystem.ReceiverConnectedEvent args)
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{
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if (EntityManager.TryGetComponent(args.Receiver, out ApcPowerReceiverComponent? receiver))
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if (_recQuery.TryGetComponent(args.Receiver, out var receiver))
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{
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provider.Comp.AddReceiver(receiver);
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}
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@@ -102,7 +107,7 @@ namespace Content.Server.Power.EntitySystems
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private void OnReceiverDisconnected(EntityUid uid, ApcPowerProviderComponent provider, ExtensionCableSystem.ReceiverDisconnectedEvent args)
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{
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if (EntityManager.TryGetComponent(args.Receiver, out ApcPowerReceiverComponent? receiver))
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if (_recQuery.TryGetComponent(args.Receiver, out var receiver))
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{
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provider.RemoveReceiver(receiver);
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}
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@@ -116,7 +121,7 @@ namespace Content.Server.Power.EntitySystems
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if (!HasComp<HandsComponent>(args.User))
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return;
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if (!TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
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if (!_recQuery.TryGetComponent(uid, out var receiver))
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return;
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if (!receiver.NeedsPower)
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@@ -152,7 +157,7 @@ namespace Content.Server.Power.EntitySystems
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/// </summary>
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public bool IsPowered(EntityUid uid, ApcPowerReceiverComponent? receiver = null)
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{
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if (!Resolve(uid, ref receiver, false))
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if (!_recQuery.Resolve(uid, ref receiver, false))
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return true;
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return receiver.Powered;
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@@ -164,7 +169,7 @@ namespace Content.Server.Power.EntitySystems
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/// </summary>
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public bool TogglePower(EntityUid uid, bool playSwitchSound = true, ApcPowerReceiverComponent? receiver = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref receiver, false))
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if (!_recQuery.Resolve(uid, ref receiver, false))
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return true;
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// it'll save a lot of confusion if 'always powered' means 'always powered'
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@@ -5,16 +5,19 @@ namespace Content.Shared.Audio;
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public abstract class SharedAmbientSoundSystem : EntitySystem
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{
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private EntityQuery<AmbientSoundComponent> _query;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState);
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SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
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_query = GetEntityQuery<AmbientSoundComponent>();
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}
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public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null)
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{
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if (!Resolve(uid, ref ambience, false) || ambience.Enabled == value)
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if (!_query.Resolve(uid, ref ambience, false) || ambience.Enabled == value)
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return;
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ambience.Enabled = value;
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@@ -24,7 +27,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
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public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
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{
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if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
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if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
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return;
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ambience.Range = value;
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@@ -39,7 +42,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
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public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
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{
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if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
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if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
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return;
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ambience.Volume = value;
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@@ -48,7 +51,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
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public virtual void SetSound(EntityUid uid, SoundSpecifier sound, AmbientSoundComponent? ambience = null)
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{
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if (!Resolve(uid, ref ambience, false) || ambience.Sound == sound)
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if (!_query.Resolve(uid, ref ambience, false) || ambience.Sound == sound)
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return;
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ambience.Sound = sound;
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