Use entity queries in ambient sound & power receiver systems (#26410)

This commit is contained in:
Leon Friedrich
2024-03-25 11:52:05 +11:00
committed by GitHub
parent 451890b85b
commit 31d70db547
2 changed files with 18 additions and 10 deletions

View File

@@ -20,6 +20,8 @@ namespace Content.Server.Power.EntitySystems
[Dependency] private readonly IAdminManager _adminManager = default!; [Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!; [Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly AudioSystem _audio = default!; [Dependency] private readonly AudioSystem _audio = default!;
private EntityQuery<ApcPowerReceiverComponent> _recQuery;
private EntityQuery<ApcPowerProviderComponent> _provQuery;
public override void Initialize() public override void Initialize()
{ {
@@ -35,6 +37,9 @@ namespace Content.Server.Power.EntitySystems
SubscribeLocalEvent<ApcPowerReceiverComponent, GetVerbsEvent<Verb>>(OnGetVerbs); SubscribeLocalEvent<ApcPowerReceiverComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
SubscribeLocalEvent<PowerSwitchComponent, GetVerbsEvent<AlternativeVerb>>(AddSwitchPowerVerb); SubscribeLocalEvent<PowerSwitchComponent, GetVerbsEvent<AlternativeVerb>>(AddSwitchPowerVerb);
_recQuery = GetEntityQuery<ApcPowerReceiverComponent>();
_provQuery = GetEntityQuery<ApcPowerProviderComponent>();
} }
private void OnGetVerbs(EntityUid uid, ApcPowerReceiverComponent component, GetVerbsEvent<Verb> args) private void OnGetVerbs(EntityUid uid, ApcPowerReceiverComponent component, GetVerbsEvent<Verb> args)
@@ -77,7 +82,7 @@ namespace Content.Server.Power.EntitySystems
private void OnProviderConnected(Entity<ApcPowerReceiverComponent> receiver, ref ExtensionCableSystem.ProviderConnectedEvent args) private void OnProviderConnected(Entity<ApcPowerReceiverComponent> receiver, ref ExtensionCableSystem.ProviderConnectedEvent args)
{ {
var providerUid = args.Provider.Owner; var providerUid = args.Provider.Owner;
if (!EntityManager.TryGetComponent<ApcPowerProviderComponent>(providerUid, out var provider)) if (!_provQuery.TryGetComponent(providerUid, out var provider))
return; return;
receiver.Comp.Provider = provider; receiver.Comp.Provider = provider;
@@ -94,7 +99,7 @@ namespace Content.Server.Power.EntitySystems
private void OnReceiverConnected(Entity<ApcPowerProviderComponent> provider, ref ExtensionCableSystem.ReceiverConnectedEvent args) private void OnReceiverConnected(Entity<ApcPowerProviderComponent> provider, ref ExtensionCableSystem.ReceiverConnectedEvent args)
{ {
if (EntityManager.TryGetComponent(args.Receiver, out ApcPowerReceiverComponent? receiver)) if (_recQuery.TryGetComponent(args.Receiver, out var receiver))
{ {
provider.Comp.AddReceiver(receiver); provider.Comp.AddReceiver(receiver);
} }
@@ -102,7 +107,7 @@ namespace Content.Server.Power.EntitySystems
private void OnReceiverDisconnected(EntityUid uid, ApcPowerProviderComponent provider, ExtensionCableSystem.ReceiverDisconnectedEvent args) private void OnReceiverDisconnected(EntityUid uid, ApcPowerProviderComponent provider, ExtensionCableSystem.ReceiverDisconnectedEvent args)
{ {
if (EntityManager.TryGetComponent(args.Receiver, out ApcPowerReceiverComponent? receiver)) if (_recQuery.TryGetComponent(args.Receiver, out var receiver))
{ {
provider.RemoveReceiver(receiver); provider.RemoveReceiver(receiver);
} }
@@ -116,7 +121,7 @@ namespace Content.Server.Power.EntitySystems
if (!HasComp<HandsComponent>(args.User)) if (!HasComp<HandsComponent>(args.User))
return; return;
if (!TryComp<ApcPowerReceiverComponent>(uid, out var receiver)) if (!_recQuery.TryGetComponent(uid, out var receiver))
return; return;
if (!receiver.NeedsPower) if (!receiver.NeedsPower)
@@ -152,7 +157,7 @@ namespace Content.Server.Power.EntitySystems
/// </summary> /// </summary>
public bool IsPowered(EntityUid uid, ApcPowerReceiverComponent? receiver = null) public bool IsPowered(EntityUid uid, ApcPowerReceiverComponent? receiver = null)
{ {
if (!Resolve(uid, ref receiver, false)) if (!_recQuery.Resolve(uid, ref receiver, false))
return true; return true;
return receiver.Powered; return receiver.Powered;
@@ -164,7 +169,7 @@ namespace Content.Server.Power.EntitySystems
/// </summary> /// </summary>
public bool TogglePower(EntityUid uid, bool playSwitchSound = true, ApcPowerReceiverComponent? receiver = null, EntityUid? user = null) public bool TogglePower(EntityUid uid, bool playSwitchSound = true, ApcPowerReceiverComponent? receiver = null, EntityUid? user = null)
{ {
if (!Resolve(uid, ref receiver, false)) if (!_recQuery.Resolve(uid, ref receiver, false))
return true; return true;
// it'll save a lot of confusion if 'always powered' means 'always powered' // it'll save a lot of confusion if 'always powered' means 'always powered'

View File

@@ -5,16 +5,19 @@ namespace Content.Shared.Audio;
public abstract class SharedAmbientSoundSystem : EntitySystem public abstract class SharedAmbientSoundSystem : EntitySystem
{ {
private EntityQuery<AmbientSoundComponent> _query;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState); SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState); SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
_query = GetEntityQuery<AmbientSoundComponent>();
} }
public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null) public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null)
{ {
if (!Resolve(uid, ref ambience, false) || ambience.Enabled == value) if (!_query.Resolve(uid, ref ambience, false) || ambience.Enabled == value)
return; return;
ambience.Enabled = value; ambience.Enabled = value;
@@ -24,7 +27,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null) public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{ {
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value)) if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
return; return;
ambience.Range = value; ambience.Range = value;
@@ -39,7 +42,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null) public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{ {
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value)) if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
return; return;
ambience.Volume = value; ambience.Volume = value;
@@ -48,7 +51,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
public virtual void SetSound(EntityUid uid, SoundSpecifier sound, AmbientSoundComponent? ambience = null) public virtual void SetSound(EntityUid uid, SoundSpecifier sound, AmbientSoundComponent? ambience = null)
{ {
if (!Resolve(uid, ref ambience, false) || ambience.Sound == sound) if (!_query.Resolve(uid, ref ambience, false) || ambience.Sound == sound)
return; return;
ambience.Sound = sound; ambience.Sound = sound;