Buff flashlight duration, minor buff for flare. (#7293)
Co-authored-by: fishfish458 <fishfish458>
This commit is contained in:
@@ -1,25 +1,6 @@
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using System.Threading.Tasks;
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using Content.Server.Clothing.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Light.EntitySystems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Component;
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using Content.Shared.Popups;
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using Content.Shared.Rounding;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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namespace Content.Server.Light.Components
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{
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{
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@@ -30,7 +11,7 @@ namespace Content.Server.Light.Components
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[Friend(typeof(HandheldLightSystem))]
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[Friend(typeof(HandheldLightSystem))]
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public sealed class HandheldLightComponent : SharedHandheldLightComponent
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public sealed class HandheldLightComponent : SharedHandheldLightComponent
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{
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = .8f;
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/// <summary>
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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/// Status of light, whether or not it is emitting light.
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@@ -13,7 +13,7 @@
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- type: ExpendableLight
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- type: ExpendableLight
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spentName: spent flare
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spentName: spent flare
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spentDesc: It looks like this flare has burnt out. What a bummer.
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spentDesc: It looks like this flare has burnt out. What a bummer.
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glowDuration: 45
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glowDuration: 165
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fadeOutDuration: 15
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fadeOutDuration: 15
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iconStateOn: flare_unlit
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iconStateOn: flare_unlit
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iconStateSpent: flare_spent
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iconStateSpent: flare_spent
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