diff --git a/Content.Server/Light/Components/HandheldLightComponent.cs b/Content.Server/Light/Components/HandheldLightComponent.cs index 5e7477f854..b7ab7ad194 100644 --- a/Content.Server/Light/Components/HandheldLightComponent.cs +++ b/Content.Server/Light/Components/HandheldLightComponent.cs @@ -1,25 +1,6 @@ -using System.Threading.Tasks; -using Content.Server.Clothing.Components; using Content.Server.Light.EntitySystems; -using Content.Shared.ActionBlocker; -using Content.Shared.Examine; -using Content.Shared.Interaction; using Content.Shared.Light.Component; -using Content.Shared.Popups; -using Content.Shared.Rounding; using Content.Shared.Sound; -using JetBrains.Annotations; -using Robust.Server.GameObjects; -using Robust.Shared.Analyzers; -using Robust.Shared.Audio; -using Robust.Shared.GameObjects; -using Robust.Shared.IoC; -using Robust.Shared.Localization; -using Robust.Shared.Maths; -using Robust.Shared.Player; -using Robust.Shared.Serialization.Manager.Attributes; -using Robust.Shared.Utility; -using Robust.Shared.ViewVariables; namespace Content.Server.Light.Components { @@ -30,7 +11,7 @@ namespace Content.Server.Light.Components [Friend(typeof(HandheldLightSystem))] public sealed class HandheldLightComponent : SharedHandheldLightComponent { - [ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f; + [ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = .8f; /// /// Status of light, whether or not it is emitting light. diff --git a/Resources/Prototypes/Entities/Objects/Tools/flare.yml b/Resources/Prototypes/Entities/Objects/Tools/flare.yml index 31538a2b9f..1e820d1200 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/flare.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/flare.yml @@ -13,7 +13,7 @@ - type: ExpendableLight spentName: spent flare spentDesc: It looks like this flare has burnt out. What a bummer. - glowDuration: 45 + glowDuration: 165 fadeOutDuration: 15 iconStateOn: flare_unlit iconStateSpent: flare_spent