Refactoring body system to use containers and general body cleanup (#20202)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Jezithyr
2023-09-21 00:23:02 -07:00
committed by GitHub
parent d888d9ad67
commit 31b2c9f830
38 changed files with 1298 additions and 1098 deletions

View File

@@ -1,28 +1,141 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Linq;
using System.Numerics;
using Content.Shared.Body.Components;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Content.Shared.Body.Prototypes;
using Content.Shared.Coordinates;
using Content.Shared.DragDrop;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Map;
using MapInitEvent = Robust.Shared.GameObjects.MapInitEvent;
namespace Content.Shared.Body.Systems;
public partial class SharedBodySystem
{
[Dependency] private readonly INetManager _netManager = default!;
/*
* tl;dr of how bobby works
* - BodyComponent uses a BodyPrototype as a template.
* - On MapInit we spawn the root entity in the prototype and spawn all connections outwards from here
* - Each "connection" is a body part (e.g. arm, hand, etc.) and each part can also contain organs.
*/
public void InitializeBody()
private void InitializeBody()
{
SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
// Body here to handle root body parts.
SubscribeLocalEvent<BodyComponent, EntInsertedIntoContainerMessage>(OnBodyInserted);
SubscribeLocalEvent<BodyComponent, EntRemovedFromContainerMessage>(OnBodyRemoved);
SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
SubscribeLocalEvent<BodyComponent, MapInitEvent>(OnBodyMapInit);
SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
SubscribeLocalEvent<BodyComponent, ComponentGetState>(OnBodyGetState);
SubscribeLocalEvent<BodyComponent, ComponentHandleState>(OnBodyHandleState);
SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
}
private void OnBodyInserted(EntityUid uid, BodyComponent component, EntInsertedIntoContainerMessage args)
{
// Root body part?
var slotId = args.Container.ID;
if (slotId != BodyRootContainerId)
return;
var entity = args.Entity;
if (TryComp(entity, out BodyPartComponent? childPart))
{
AddPart(uid, entity, slotId, childPart);
RecursiveBodyUpdate(entity, uid, childPart);
}
if (TryComp(entity, out OrganComponent? organ))
{
AddOrgan(entity, uid, uid, organ);
}
}
private void OnBodyRemoved(EntityUid uid, BodyComponent component, EntRemovedFromContainerMessage args)
{
// TODO: lifestage shenanigans
if (LifeStage(uid) >= EntityLifeStage.Terminating)
return;
// Root body part?
var slotId = args.Container.ID;
if (slotId != BodyRootContainerId)
return;
var entity = args.Entity;
if (TryComp(entity, out BodyPartComponent? childPart))
{
RemovePart(uid, entity, slotId, childPart);
RecursiveBodyUpdate(entity, null, childPart);
}
if (TryComp(entity, out OrganComponent? organ))
{
RemoveOrgan(entity, uid, uid, organ);
}
}
private void OnBodyHandleState(EntityUid uid, BodyComponent component, ref ComponentHandleState args)
{
if (args.Current is not BodyComponentState state)
return;
component.Prototype = state.Prototype != null ? state.Prototype : null!;
component.GibSound = state.GibSound;
component.RequiredLegs = state.RequiredLegs;
component.LegEntities = EntityManager.EnsureEntitySet<BodyComponent>(state.LegNetEntities, uid);
}
private void OnBodyGetState(EntityUid uid, BodyComponent component, ref ComponentGetState args)
{
args.State = new BodyComponentState(
component.Prototype,
component.RootPartSlot,
component.GibSound,
component.RequiredLegs,
EntityManager.GetNetEntitySet(component.LegEntities)
);
}
private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
{
// Setup the initial container.
body.RootContainer = Containers.EnsureContainer<ContainerSlot>(bodyId, BodyRootContainerId);
}
private void OnBodyMapInit(EntityUid bodyId, BodyComponent body, MapInitEvent args)
{
if (body.Prototype == null)
return;
// One-time setup
// Obviously can't run in Init to avoid double-spawns on save / load.
var prototype = Prototypes.Index(body.Prototype.Value);
MapInitBody(bodyId, prototype);
}
private void MapInitBody(EntityUid bodyEntity, BodyPrototype prototype)
{
var protoRoot = prototype.Slots[prototype.Root];
if (protoRoot.Part == null)
return;
// This should already handle adding the entity to the root.
var rootPartEntity = SpawnInContainerOrDrop(protoRoot.Part, bodyEntity, BodyRootContainerId);
var rootPart = Comp<BodyPartComponent>(rootPartEntity);
rootPart.Body = bodyEntity;
Dirty(rootPartEntity, rootPart);
// Setup the rest of the body entities.
SetupOrgans(rootPartEntity, rootPart, protoRoot.Organs);
MapInitParts(rootPartEntity, prototype);
}
private void OnBodyCanDrag(EntityUid uid, BodyComponent component, ref CanDragEvent args)
@@ -30,148 +143,114 @@ public partial class SharedBodySystem
args.Handled = true;
}
private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
/// <summary>
/// Sets up all of the relevant body parts for a particular body entity and root part.
/// </summary>
private void MapInitParts(EntityUid rootPartId, BodyPrototype prototype)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (body.Prototype == null || body.Root != null)
return;
// Start at the root part and traverse the body graph, setting up parts as we go.
// Basic BFS pathfind.
var rootSlot = prototype.Root;
var frontier = new Queue<string>();
frontier.Enqueue(rootSlot);
var prototype = Prototypes.Index<BodyPrototype>(body.Prototype);
// Child -> Parent connection.
var cameFrom = new Dictionary<string, string>();
// Maps slot to its relevant entity.
var cameFromEntities = new Dictionary<string, EntityUid>();
cameFromEntities[rootSlot] = rootPartId;
if (!_netManager.IsClient || IsClientSide(bodyId))
InitBody(body, prototype);
Dirty(body); // Client doesn't actually spawn the body, need to sync it
}
private void OnBodyGetState(EntityUid uid, BodyComponent body, ref ComponentGetState args)
{
args.State = new BodyComponentState(body.Root, body.GibSound);
}
private void OnBodyHandleState(EntityUid uid, BodyComponent body, ref ComponentHandleState args)
{
if (args.Current is not BodyComponentState state)
return;
body.Root = state.Root; // TODO use containers. This is broken and does not work.
body.GibSound = state.GibSound;
}
public bool TryCreateBodyRootSlot(
EntityUid? bodyId,
string slotId,
[NotNullWhen(true)] out BodyPartSlot? slot,
BodyComponent? body = null)
{
slot = null;
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (bodyId == null ||
!Resolve(bodyId.Value, ref body, false) ||
body.Root != null)
return false;
slot = new BodyPartSlot
while (frontier.TryDequeue(out var currentSlotId))
{
Id = slotId,
Parent = bodyId.Value,
NetParent = GetNetEntity(bodyId.Value),
};
body.Root = slot;
var currentSlot = prototype.Slots[currentSlotId];
return true;
foreach (var connection in currentSlot.Connections)
{
// Already been handled
if (!cameFrom.TryAdd(connection, currentSlotId))
continue;
// Setup part
var connectionSlot = prototype.Slots[connection];
var parentEntity = cameFromEntities[currentSlotId];
var parentPartComponent = Comp<BodyPartComponent>(parentEntity);
// Spawn the entity on the target
// then get the body part type, create the slot, and finally
// we can insert it into the container.
var childPart = Spawn(connectionSlot.Part, new EntityCoordinates(parentEntity, Vector2.Zero));
cameFromEntities[connection] = childPart;
var childPartComponent = Comp<BodyPartComponent>(childPart);
var partSlot = CreatePartSlot(parentEntity, connection, childPartComponent.PartType, parentPartComponent);
var cont = Containers.GetContainer(parentEntity, GetPartSlotContainerId(connection));
if (partSlot == null || !cont.Insert(childPart))
{
Log.Error($"Could not create slot for connection {connection} in body {prototype.ID}");
QueueDel(childPart);
continue;
}
// Add organs
SetupOrgans(childPart, childPartComponent, connectionSlot.Organs);
// Enqueue it so we can also get its neighbors.
frontier.Enqueue(connection);
}
}
}
protected void InitBody(BodyComponent body, BodyPrototype prototype)
private void SetupOrgans(EntityUid partId, BodyPartComponent partComponent, Dictionary<string, string> organs)
{
var root = prototype.Slots[prototype.Root];
Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
if (root.Part == null)
return;
var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
var partComponent = Comp<BodyPartComponent>(bodyId);
var slot = new BodyPartSlot
foreach (var (organSlotId, organProto) in organs)
{
Id = root.Part,
Type = partComponent.PartType,
Parent = body.Owner,
NetParent = GetNetEntity(body.Owner),
};
body.Root = slot;
partComponent.Body = bodyId;
var slot = CreateOrganSlot(organSlotId, partId, partComponent);
SpawnInContainerOrDrop(organProto, partId, GetOrganContainerId(organSlotId));
AttachPart(bodyId, slot, partComponent);
InitPart(partComponent, prototype, prototype.Root);
}
protected void InitPart(BodyPartComponent parent, BodyPrototype prototype, string slotId, HashSet<string>? initialized = null)
{
initialized ??= new HashSet<string>();
if (initialized.Contains(slotId))
return;
initialized.Add(slotId);
var (_, connections, organs) = prototype.Slots[slotId];
connections = new HashSet<string>(connections);
connections.ExceptWith(initialized);
var coordinates = parent.Owner.ToCoordinates();
var subConnections = new List<(BodyPartComponent child, string slotId)>();
Containers.EnsureContainer<Container>(parent.Owner, BodyContainerId);
foreach (var connection in connections)
{
var childSlot = prototype.Slots[connection];
if (childSlot.Part == null)
continue;
var childPart = Spawn(childSlot.Part, coordinates);
var childPartComponent = Comp<BodyPartComponent>(childPart);
var slot = CreatePartSlot(connection, parent.Owner, childPartComponent.PartType, parent);
if (slot == null)
{
Logger.Error($"Could not create slot for connection {connection} in body {prototype.ID}");
continue;
Log.Error($"Could not create organ for slot {organSlotId} in {ToPrettyString(partId)}");
}
AttachPart(childPart, slot, childPartComponent);
subConnections.Add((childPartComponent, connection));
}
foreach (var (organSlotId, organId) in organs)
{
var organ = Spawn(organId, coordinates);
var organComponent = Comp<OrganComponent>(organ);
var slot = CreateOrganSlot(organSlotId, parent.Owner, parent);
if (slot == null)
{
Logger.Error($"Could not create slot for connection {organSlotId} in body {prototype.ID}");
continue;
}
InsertOrgan(organ, slot, organComponent);
}
foreach (var connection in subConnections)
{
InitPart(connection.child, prototype, connection.slotId, initialized);
}
}
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildren(EntityUid? id, BodyComponent? body = null)
/// <summary>
/// Gets all body containers on this entity including the root one.
/// </summary>
public IEnumerable<BaseContainer> GetBodyContainers(EntityUid id, BodyComponent? body = null,
BodyPartComponent? rootPart = null)
{
if (!Resolve(id, ref body, false) ||
body.RootContainer.ContainedEntity == null ||
!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
{
yield break;
}
yield return body.RootContainer;
foreach (var childContainer in GetPartContainers(body.RootContainer.ContainedEntity.Value, rootPart))
{
yield return childContainer;
}
}
/// <summary>
/// Gets all child body parts of this entity, including the root entity.
/// </summary>
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildren(EntityUid? id, BodyComponent? body = null,
BodyPartComponent? rootPart = null)
{
if (id == null ||
!Resolve(id.Value, ref body, false) ||
!TryComp(body.Root?.Child, out BodyPartComponent? part))
body.RootContainer.ContainedEntity == null ||
!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
{
yield break;
}
yield return (body.Root.Child.Value, part);
foreach (var child in GetPartChildren(body.Root.Child))
foreach (var child in GetBodyPartChildren(body.RootContainer.ContainedEntity.Value, rootPart))
{
yield return child;
}
@@ -191,55 +270,37 @@ public partial class SharedBodySystem
}
}
public IEnumerable<BodyPartSlot> GetBodyAllSlots(EntityUid? bodyId, BodyComponent? body = null)
{
if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
yield break;
foreach (var slot in GetPartAllSlots(body.Root?.Child))
{
yield return slot;
}
}
/// <summary>
/// Returns all body part slots in the graph, including ones connected by
/// body parts which are null.
/// Returns all body part slots for this entity.
/// </summary>
/// <param name="partId"></param>
/// <param name="part"></param>
/// <param name="bodyId"></param>
/// <param name="body"></param>
/// <returns></returns>
public IEnumerable<BodyPartSlot> GetAllBodyPartSlots(EntityUid partId, BodyPartComponent? part = null)
public IEnumerable<BodyPartSlot> GetBodyAllSlots(EntityUid bodyId, BodyComponent? body = null)
{
if (!Resolve(partId, ref part, false))
if (!Resolve(bodyId, ref body, false) || body.RootContainer.ContainedEntity == null)
yield break;
foreach (var slot in part.Children.Values)
foreach (var slot in GetAllBodyPartSlots(body.RootContainer.ContainedEntity.Value))
{
if (!TryComp<BodyPartComponent>(slot.Child, out var childPart))
continue;
yield return slot;
foreach (var child in GetAllBodyPartSlots(slot.Child.Value, childPart))
{
yield return child;
}
}
}
public virtual HashSet<EntityUid> GibBody(EntityUid? partId, bool gibOrgans = false,
public virtual HashSet<EntityUid> GibBody(EntityUid bodyId, bool gibOrgans = false,
BodyComponent? body = null, bool deleteItems = false)
{
if (partId == null || !Resolve(partId.Value, ref body, false))
return new HashSet<EntityUid>();
var gibs = new HashSet<EntityUid>();
var parts = GetBodyChildren(partId, body).ToArray();
var gibs = new HashSet<EntityUid>(parts.Length);
if (!Resolve(bodyId, ref body, false))
return gibs;
var parts = GetBodyChildren(bodyId, body).ToArray();
gibs.EnsureCapacity(parts.Length);
foreach (var part in parts)
{
DropPart(part.Id, part.Component);
SharedTransform.AttachToGridOrMap(part.Id);
gibs.Add(part.Id);
if (!gibOrgans)
@@ -247,7 +308,7 @@ public partial class SharedBodySystem
foreach (var organ in GetPartOrgans(part.Id, part.Component))
{
DropOrgan(organ.Id, organ.Component);
SharedTransform.AttachToGridOrMap(organ.Id);
gibs.Add(organ.Id);
}
}