Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,28 +1,141 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Organ;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Coordinates;
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using Content.Shared.DragDrop;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Map;
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using MapInitEvent = Robust.Shared.GameObjects.MapInitEvent;
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namespace Content.Shared.Body.Systems;
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public partial class SharedBodySystem
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{
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[Dependency] private readonly INetManager _netManager = default!;
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/*
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* tl;dr of how bobby works
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* - BodyComponent uses a BodyPrototype as a template.
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* - On MapInit we spawn the root entity in the prototype and spawn all connections outwards from here
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* - Each "connection" is a body part (e.g. arm, hand, etc.) and each part can also contain organs.
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*/
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public void InitializeBody()
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private void InitializeBody()
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{
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SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
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// Body here to handle root body parts.
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SubscribeLocalEvent<BodyComponent, EntInsertedIntoContainerMessage>(OnBodyInserted);
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SubscribeLocalEvent<BodyComponent, EntRemovedFromContainerMessage>(OnBodyRemoved);
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SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
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SubscribeLocalEvent<BodyComponent, MapInitEvent>(OnBodyMapInit);
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SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
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SubscribeLocalEvent<BodyComponent, ComponentGetState>(OnBodyGetState);
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SubscribeLocalEvent<BodyComponent, ComponentHandleState>(OnBodyHandleState);
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SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
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}
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private void OnBodyInserted(EntityUid uid, BodyComponent component, EntInsertedIntoContainerMessage args)
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{
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// Root body part?
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var slotId = args.Container.ID;
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if (slotId != BodyRootContainerId)
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return;
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var entity = args.Entity;
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if (TryComp(entity, out BodyPartComponent? childPart))
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{
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AddPart(uid, entity, slotId, childPart);
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RecursiveBodyUpdate(entity, uid, childPart);
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}
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if (TryComp(entity, out OrganComponent? organ))
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{
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AddOrgan(entity, uid, uid, organ);
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}
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}
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private void OnBodyRemoved(EntityUid uid, BodyComponent component, EntRemovedFromContainerMessage args)
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{
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// TODO: lifestage shenanigans
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if (LifeStage(uid) >= EntityLifeStage.Terminating)
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return;
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// Root body part?
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var slotId = args.Container.ID;
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if (slotId != BodyRootContainerId)
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return;
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var entity = args.Entity;
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if (TryComp(entity, out BodyPartComponent? childPart))
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{
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RemovePart(uid, entity, slotId, childPart);
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RecursiveBodyUpdate(entity, null, childPart);
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}
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if (TryComp(entity, out OrganComponent? organ))
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{
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RemoveOrgan(entity, uid, uid, organ);
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}
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}
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private void OnBodyHandleState(EntityUid uid, BodyComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not BodyComponentState state)
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return;
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component.Prototype = state.Prototype != null ? state.Prototype : null!;
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component.GibSound = state.GibSound;
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component.RequiredLegs = state.RequiredLegs;
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component.LegEntities = EntityManager.EnsureEntitySet<BodyComponent>(state.LegNetEntities, uid);
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}
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private void OnBodyGetState(EntityUid uid, BodyComponent component, ref ComponentGetState args)
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{
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args.State = new BodyComponentState(
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component.Prototype,
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component.RootPartSlot,
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component.GibSound,
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component.RequiredLegs,
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EntityManager.GetNetEntitySet(component.LegEntities)
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);
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}
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private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
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{
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// Setup the initial container.
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body.RootContainer = Containers.EnsureContainer<ContainerSlot>(bodyId, BodyRootContainerId);
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}
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private void OnBodyMapInit(EntityUid bodyId, BodyComponent body, MapInitEvent args)
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{
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if (body.Prototype == null)
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return;
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// One-time setup
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// Obviously can't run in Init to avoid double-spawns on save / load.
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var prototype = Prototypes.Index(body.Prototype.Value);
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MapInitBody(bodyId, prototype);
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}
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private void MapInitBody(EntityUid bodyEntity, BodyPrototype prototype)
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{
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var protoRoot = prototype.Slots[prototype.Root];
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if (protoRoot.Part == null)
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return;
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// This should already handle adding the entity to the root.
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var rootPartEntity = SpawnInContainerOrDrop(protoRoot.Part, bodyEntity, BodyRootContainerId);
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var rootPart = Comp<BodyPartComponent>(rootPartEntity);
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rootPart.Body = bodyEntity;
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Dirty(rootPartEntity, rootPart);
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// Setup the rest of the body entities.
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SetupOrgans(rootPartEntity, rootPart, protoRoot.Organs);
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MapInitParts(rootPartEntity, prototype);
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}
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private void OnBodyCanDrag(EntityUid uid, BodyComponent component, ref CanDragEvent args)
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@@ -30,148 +143,114 @@ public partial class SharedBodySystem
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args.Handled = true;
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}
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private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
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/// <summary>
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/// Sets up all of the relevant body parts for a particular body entity and root part.
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/// </summary>
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private void MapInitParts(EntityUid rootPartId, BodyPrototype prototype)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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if (body.Prototype == null || body.Root != null)
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return;
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// Start at the root part and traverse the body graph, setting up parts as we go.
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// Basic BFS pathfind.
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var rootSlot = prototype.Root;
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var frontier = new Queue<string>();
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frontier.Enqueue(rootSlot);
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var prototype = Prototypes.Index<BodyPrototype>(body.Prototype);
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// Child -> Parent connection.
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var cameFrom = new Dictionary<string, string>();
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// Maps slot to its relevant entity.
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var cameFromEntities = new Dictionary<string, EntityUid>();
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cameFromEntities[rootSlot] = rootPartId;
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if (!_netManager.IsClient || IsClientSide(bodyId))
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InitBody(body, prototype);
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Dirty(body); // Client doesn't actually spawn the body, need to sync it
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}
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private void OnBodyGetState(EntityUid uid, BodyComponent body, ref ComponentGetState args)
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{
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args.State = new BodyComponentState(body.Root, body.GibSound);
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}
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private void OnBodyHandleState(EntityUid uid, BodyComponent body, ref ComponentHandleState args)
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{
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if (args.Current is not BodyComponentState state)
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return;
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body.Root = state.Root; // TODO use containers. This is broken and does not work.
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body.GibSound = state.GibSound;
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}
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public bool TryCreateBodyRootSlot(
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EntityUid? bodyId,
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string slotId,
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[NotNullWhen(true)] out BodyPartSlot? slot,
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BodyComponent? body = null)
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{
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slot = null;
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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if (bodyId == null ||
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!Resolve(bodyId.Value, ref body, false) ||
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body.Root != null)
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return false;
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slot = new BodyPartSlot
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while (frontier.TryDequeue(out var currentSlotId))
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{
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Id = slotId,
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Parent = bodyId.Value,
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NetParent = GetNetEntity(bodyId.Value),
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};
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body.Root = slot;
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var currentSlot = prototype.Slots[currentSlotId];
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return true;
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foreach (var connection in currentSlot.Connections)
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{
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// Already been handled
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if (!cameFrom.TryAdd(connection, currentSlotId))
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continue;
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// Setup part
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var connectionSlot = prototype.Slots[connection];
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var parentEntity = cameFromEntities[currentSlotId];
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var parentPartComponent = Comp<BodyPartComponent>(parentEntity);
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// Spawn the entity on the target
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// then get the body part type, create the slot, and finally
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// we can insert it into the container.
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var childPart = Spawn(connectionSlot.Part, new EntityCoordinates(parentEntity, Vector2.Zero));
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cameFromEntities[connection] = childPart;
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var childPartComponent = Comp<BodyPartComponent>(childPart);
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var partSlot = CreatePartSlot(parentEntity, connection, childPartComponent.PartType, parentPartComponent);
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var cont = Containers.GetContainer(parentEntity, GetPartSlotContainerId(connection));
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if (partSlot == null || !cont.Insert(childPart))
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{
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Log.Error($"Could not create slot for connection {connection} in body {prototype.ID}");
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QueueDel(childPart);
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continue;
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}
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// Add organs
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SetupOrgans(childPart, childPartComponent, connectionSlot.Organs);
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// Enqueue it so we can also get its neighbors.
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frontier.Enqueue(connection);
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}
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}
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}
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protected void InitBody(BodyComponent body, BodyPrototype prototype)
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private void SetupOrgans(EntityUid partId, BodyPartComponent partComponent, Dictionary<string, string> organs)
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{
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var root = prototype.Slots[prototype.Root];
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Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
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if (root.Part == null)
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return;
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var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
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var partComponent = Comp<BodyPartComponent>(bodyId);
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var slot = new BodyPartSlot
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foreach (var (organSlotId, organProto) in organs)
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{
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Id = root.Part,
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Type = partComponent.PartType,
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Parent = body.Owner,
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NetParent = GetNetEntity(body.Owner),
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};
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body.Root = slot;
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partComponent.Body = bodyId;
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var slot = CreateOrganSlot(organSlotId, partId, partComponent);
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SpawnInContainerOrDrop(organProto, partId, GetOrganContainerId(organSlotId));
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AttachPart(bodyId, slot, partComponent);
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InitPart(partComponent, prototype, prototype.Root);
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}
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protected void InitPart(BodyPartComponent parent, BodyPrototype prototype, string slotId, HashSet<string>? initialized = null)
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{
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initialized ??= new HashSet<string>();
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if (initialized.Contains(slotId))
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return;
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initialized.Add(slotId);
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var (_, connections, organs) = prototype.Slots[slotId];
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connections = new HashSet<string>(connections);
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connections.ExceptWith(initialized);
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var coordinates = parent.Owner.ToCoordinates();
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var subConnections = new List<(BodyPartComponent child, string slotId)>();
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Containers.EnsureContainer<Container>(parent.Owner, BodyContainerId);
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foreach (var connection in connections)
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{
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var childSlot = prototype.Slots[connection];
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if (childSlot.Part == null)
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continue;
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var childPart = Spawn(childSlot.Part, coordinates);
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var childPartComponent = Comp<BodyPartComponent>(childPart);
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var slot = CreatePartSlot(connection, parent.Owner, childPartComponent.PartType, parent);
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if (slot == null)
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{
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Logger.Error($"Could not create slot for connection {connection} in body {prototype.ID}");
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continue;
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Log.Error($"Could not create organ for slot {organSlotId} in {ToPrettyString(partId)}");
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}
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AttachPart(childPart, slot, childPartComponent);
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subConnections.Add((childPartComponent, connection));
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}
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foreach (var (organSlotId, organId) in organs)
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{
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var organ = Spawn(organId, coordinates);
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var organComponent = Comp<OrganComponent>(organ);
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var slot = CreateOrganSlot(organSlotId, parent.Owner, parent);
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if (slot == null)
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{
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Logger.Error($"Could not create slot for connection {organSlotId} in body {prototype.ID}");
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continue;
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}
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InsertOrgan(organ, slot, organComponent);
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}
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foreach (var connection in subConnections)
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{
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InitPart(connection.child, prototype, connection.slotId, initialized);
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}
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}
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public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildren(EntityUid? id, BodyComponent? body = null)
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/// <summary>
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/// Gets all body containers on this entity including the root one.
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/// </summary>
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public IEnumerable<BaseContainer> GetBodyContainers(EntityUid id, BodyComponent? body = null,
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BodyPartComponent? rootPart = null)
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{
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if (!Resolve(id, ref body, false) ||
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body.RootContainer.ContainedEntity == null ||
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!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
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{
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yield break;
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}
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yield return body.RootContainer;
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foreach (var childContainer in GetPartContainers(body.RootContainer.ContainedEntity.Value, rootPart))
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{
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yield return childContainer;
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}
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}
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/// <summary>
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/// Gets all child body parts of this entity, including the root entity.
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/// </summary>
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public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildren(EntityUid? id, BodyComponent? body = null,
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BodyPartComponent? rootPart = null)
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{
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if (id == null ||
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!Resolve(id.Value, ref body, false) ||
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!TryComp(body.Root?.Child, out BodyPartComponent? part))
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body.RootContainer.ContainedEntity == null ||
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!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
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{
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yield break;
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}
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yield return (body.Root.Child.Value, part);
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foreach (var child in GetPartChildren(body.Root.Child))
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foreach (var child in GetBodyPartChildren(body.RootContainer.ContainedEntity.Value, rootPart))
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{
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yield return child;
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}
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@@ -191,55 +270,37 @@ public partial class SharedBodySystem
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}
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}
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public IEnumerable<BodyPartSlot> GetBodyAllSlots(EntityUid? bodyId, BodyComponent? body = null)
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{
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if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
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yield break;
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foreach (var slot in GetPartAllSlots(body.Root?.Child))
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{
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yield return slot;
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}
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}
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/// <summary>
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/// Returns all body part slots in the graph, including ones connected by
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/// body parts which are null.
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/// Returns all body part slots for this entity.
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/// </summary>
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/// <param name="partId"></param>
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/// <param name="part"></param>
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/// <param name="bodyId"></param>
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/// <param name="body"></param>
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/// <returns></returns>
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public IEnumerable<BodyPartSlot> GetAllBodyPartSlots(EntityUid partId, BodyPartComponent? part = null)
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public IEnumerable<BodyPartSlot> GetBodyAllSlots(EntityUid bodyId, BodyComponent? body = null)
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{
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if (!Resolve(partId, ref part, false))
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if (!Resolve(bodyId, ref body, false) || body.RootContainer.ContainedEntity == null)
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yield break;
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foreach (var slot in part.Children.Values)
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foreach (var slot in GetAllBodyPartSlots(body.RootContainer.ContainedEntity.Value))
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{
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if (!TryComp<BodyPartComponent>(slot.Child, out var childPart))
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continue;
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yield return slot;
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foreach (var child in GetAllBodyPartSlots(slot.Child.Value, childPart))
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{
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yield return child;
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}
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}
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}
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public virtual HashSet<EntityUid> GibBody(EntityUid? partId, bool gibOrgans = false,
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public virtual HashSet<EntityUid> GibBody(EntityUid bodyId, bool gibOrgans = false,
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BodyComponent? body = null, bool deleteItems = false)
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{
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if (partId == null || !Resolve(partId.Value, ref body, false))
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return new HashSet<EntityUid>();
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var gibs = new HashSet<EntityUid>();
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var parts = GetBodyChildren(partId, body).ToArray();
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var gibs = new HashSet<EntityUid>(parts.Length);
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if (!Resolve(bodyId, ref body, false))
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return gibs;
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var parts = GetBodyChildren(bodyId, body).ToArray();
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gibs.EnsureCapacity(parts.Length);
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foreach (var part in parts)
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{
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DropPart(part.Id, part.Component);
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SharedTransform.AttachToGridOrMap(part.Id);
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gibs.Add(part.Id);
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if (!gibOrgans)
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@@ -247,7 +308,7 @@ public partial class SharedBodySystem
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foreach (var organ in GetPartOrgans(part.Id, part.Component))
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{
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DropOrgan(organ.Id, organ.Component);
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SharedTransform.AttachToGridOrMap(organ.Id);
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gibs.Add(organ.Id);
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}
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}
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