Refactoring body system to use containers and general body cleanup (#20202)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Jezithyr
2023-09-21 00:23:02 -07:00
committed by GitHub
parent d888d9ad67
commit 31b2c9f830
38 changed files with 1298 additions and 1098 deletions

View File

@@ -17,6 +17,7 @@ using Content.Shared.Movement.Events;
using Content.Shared.Random.Helpers;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -32,80 +33,16 @@ public sealed class BodySystem : SharedBodySystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyPartComponent, ComponentStartup>(OnPartStartup);
SubscribeLocalEvent<BodyComponent, ComponentStartup>(OnBodyStartup);
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
}
private void OnPartStartup(EntityUid uid, BodyPartComponent component, ComponentStartup args)
{
// This inter-entity relationship makes be deeply uncomfortable because its probably going to re-encounter
// all of the networking & startup ordering issues that containers and joints have.
// TODO just use containers. Please.
foreach (var slot in component.Children.Values)
{
DebugTools.Assert(slot.Parent == uid);
if (slot.Child == null)
continue;
if (TryComp(slot.Child, out BodyPartComponent? child))
{
child.ParentSlot = slot;
Dirty(slot.Child.Value, child);
continue;
}
Log.Error($"Body part encountered missing limbs: {ToPrettyString(uid)}. Slot: {slot.Id}");
slot.Child = null;
}
foreach (var slot in component.Organs.Values)
{
DebugTools.Assert(slot.Parent == uid);
if (slot.Child == null)
continue;
if (TryComp(slot.Child, out OrganComponent? child))
{
child.ParentSlot = slot;
Dirty(slot.Child.Value, child);
continue;
}
Log.Error($"Body part encountered missing organ: {ToPrettyString(uid)}. Slot: {slot.Id}");
slot.Child = null;
}
}
private void OnBodyStartup(EntityUid uid, BodyComponent component, ComponentStartup args)
{
if (component.Root is not { } slot)
return;
DebugTools.Assert(slot.Parent == uid);
if (slot.Child == null)
return;
if (!TryComp(slot.Child, out BodyPartComponent? child))
{
Log.Error($"Body part encountered missing limbs: {ToPrettyString(uid)}. Slot: {slot.Id}");
slot.Child = null;
return;
}
child.ParentSlot = slot;
Dirty(slot.Child.Value, child);
}
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
{
if (_mobState.IsDead(uid) && _mindSystem.TryGetMind(uid, out var mindId, out var mind))
@@ -130,98 +67,95 @@ public sealed class BodySystem : SharedBodySystem
return;
// Don't microwave animals, kids
_transform.AttachToGridOrMap(uid);
SharedTransform.AttachToGridOrMap(uid);
_appearance.SetData(args.Microwave, MicrowaveVisualState.Bloody, true);
GibBody(uid, false, component);
args.Handled = true;
}
public override bool AttachPart(
EntityUid? partId,
BodyPartSlot slot,
[NotNullWhen(true)] BodyPartComponent? part = null)
protected override void AddPart(
EntityUid bodyUid,
EntityUid partUid,
string slotId,
BodyPartComponent component,
BodyComponent? bodyComp = null)
{
if (!base.AttachPart(partId, slot, part))
return false;
// TODO: Predict this probably.
base.AddPart(bodyUid, partUid, slotId, component, bodyComp);
if (part.Body is { } body &&
TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
if (TryComp<HumanoidAppearanceComponent>(bodyUid, out var humanoid))
{
var layer = part.ToHumanoidLayers();
var layer = component.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(body, layers, true, true, humanoid);
_humanoidSystem.SetLayersVisibility(bodyUid, layers, true, true, humanoid);
}
}
return true;
}
public override bool DropPart(EntityUid? partId, BodyPartComponent? part = null)
protected override void RemovePart(
EntityUid bodyUid,
EntityUid partUid,
string slotId,
BodyPartComponent component,
BodyComponent? bodyComp = null)
{
if (partId == null || !Resolve(partId.Value, ref part))
return false;
base.RemovePart(bodyUid, partUid, slotId, component, bodyComp);
if (!base.DropPart(partId, part))
return false;
if (!TryComp<HumanoidAppearanceComponent>(bodyUid, out var humanoid))
return;
var oldBody = part.Body;
if (oldBody == null || !TryComp<HumanoidAppearanceComponent>(oldBody, out var humanoid))
return true;
var layer = component.ToHumanoidLayers();
var layer = part.ToHumanoidLayers();
if (layer == null)
return true;
return;
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(oldBody.Value, layers, false, true, humanoid);
return true;
_humanoidSystem.SetLayersVisibility(bodyUid, layers, false, true, humanoid);
}
public override HashSet<EntityUid> GibBody(EntityUid? bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
public override HashSet<EntityUid> GibBody(EntityUid bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
{
if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
if (!Resolve(bodyId, ref body, false))
return new HashSet<EntityUid>();
if (LifeStage(bodyId.Value) >= EntityLifeStage.Terminating || EntityManager.IsQueuedForDeletion(bodyId.Value))
if (LifeStage(bodyId) >= EntityLifeStage.Terminating || EntityManager.IsQueuedForDeletion(bodyId))
return new HashSet<EntityUid>();
var xform = Transform(bodyId.Value);
var xform = Transform(bodyId);
if (xform.MapUid == null)
return new HashSet<EntityUid>();
var gibs = base.GibBody(bodyId, gibOrgans, body, deleteItems);
var coordinates = xform.Coordinates;
var filter = Filter.Pvs(bodyId.Value, entityManager: EntityManager);
var filter = Filter.Pvs(bodyId, entityManager: EntityManager);
var audio = AudioParams.Default.WithVariation(0.025f);
_audio.Play(body.GibSound, filter, coordinates, true, audio);
if (TryComp(bodyId, out ContainerManagerComponent? container))
var containers = GetBodyContainers(bodyId, body: body).ToList();
foreach (var container in containers)
{
foreach (var cont in container.GetAllContainers().ToArray())
foreach (var entity in container.ContainedEntities)
{
foreach (var ent in cont.ContainedEntities.ToArray())
if (deleteItems)
{
if (deleteItems)
{
QueueDel(ent);
}
else
{
cont.Remove(ent, EntityManager, force: true);
Transform(ent).Coordinates = coordinates;
ent.RandomOffset(0.25f);
}
QueueDel(entity);
}
else
{
container.Remove(entity, EntityManager, force: true);
SharedTransform.SetCoordinates(entity,coordinates);
entity.RandomOffset(0.25f);
}
}
}
RaiseLocalEvent(bodyId.Value, new BeingGibbedEvent(gibs));
QueueDel(bodyId.Value);
RaiseLocalEvent(bodyId, new BeingGibbedEvent(gibs));
QueueDel(bodyId);
return gibs;
}