Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -94,7 +94,7 @@ namespace Content.Server.Body.Commands
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}
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var bodySystem = _entManager.System<BodySystem>();
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if (bodySystem.BodyHasChild(bodyId, partUid, body, part))
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if (bodySystem.BodyHasChild(bodyId, partUid.Value, body, part))
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{
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shell.WriteLine($"Body part {_entManager.GetComponent<MetaDataComponent>(partUid.Value).EntityName} with uid {partUid} is already attached to entity {_entManager.GetComponent<MetaDataComponent>(bodyId).EntityName} with uid {bodyId}");
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return;
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@@ -103,16 +103,14 @@ namespace Content.Server.Body.Commands
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var slotId = $"AttachBodyPartVerb-{partUid}";
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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if (bodySystem.TryCreateBodyRootSlot(bodyId, slotId, out var rootSlot, body))
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if (body.RootContainer.ContainedEntity != null)
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{
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bodySystem.DropPart(partUid, part);
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bodySystem.AttachPart(partUid, rootSlot, part);
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bodySystem.AttachPartToRoot(bodyId,partUid.Value, body ,part);
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}
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else
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{
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var attachAt = bodySystem.GetBodyChildren(bodyId, body).First();
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if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, partUid, attachAt.Component, part))
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var (rootPartId,rootPart) = bodySystem.GetRootPartOrNull(bodyId, body)!.Value;
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if (!bodySystem.TryCreatePartSlotAndAttach(rootPartId, slotId, partUid.Value, part.PartType, rootPart, part))
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{
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shell.WriteError($"Could not create slot {slotId} on entity {_entManager.ToPrettyString(bodyId)}");
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return;
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