RandomTriggerOnTriggerComponent (#41422)

* commit

* rename

* prevent recusion

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
āda
2025-11-13 17:56:17 -06:00
committed by GitHub
parent 3bbd08d889
commit 31ade640d0
2 changed files with 59 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
using Content.Shared.Random.Helpers;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Trigger.Systems;
public sealed class RandomTriggerOnTriggerSystem : XOnTriggerSystem<RandomTriggerOnTriggerComponent>
{
[Dependency] private readonly TriggerSystem _trigger = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
protected override void OnTrigger(Entity<RandomTriggerOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
// TODO: Replace with RandomPredicted once the engine PR is merged
var hash = new List<int>
{
(int)_timing.CurTick.Value,
GetNetEntity(ent).Id,
args.User == null ? 0 : GetNetEntity(args.User.Value).Id,
};
var seed = SharedRandomExtensions.HashCodeCombine(hash);
var rand = new System.Random(seed);
var keyOut = _prototypeManager.Index(ent.Comp.RandomKeyOut).Pick(rand);
// Prevent recursive triggers
if (target == ent.Owner && ent.Comp.KeysIn.Contains(keyOut))
{
Log.Warning($"{ToPrettyString(ent)} attempted to recursively trigger itself using RandomTriggerOnTriggerComponent.");
return;
}
_trigger.Trigger(target, args.User, keyOut);
args.Handled = true;
}
}