Admin logs (#5419)

* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
This commit is contained in:
Javier Guardia Fernández
2021-11-22 18:49:26 +01:00
committed by GitHub
parent 0f7e81b564
commit 319aec109d
65 changed files with 7021 additions and 236 deletions

View File

@@ -1,9 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Content.Shared.ActionBlocker;
using Robust.Shared.Serialization;
namespace Content.Shared.FixedPoint
@@ -13,10 +10,10 @@ namespace Content.Shared.FixedPoint
/// To enforce this level of precision, floats are shifted by 2 decimal points, rounded, and converted to an int.
/// </summary>
[Serializable]
public struct FixedPoint2 : ISelfSerialize, IComparable<FixedPoint2>, IEquatable<FixedPoint2>
public struct FixedPoint2 : ISelfSerialize, IComparable<FixedPoint2>, IEquatable<FixedPoint2>, IFormattable
{
private int _value;
private static readonly int Shift = 2;
private const int Shift = 2;
public static FixedPoint2 MaxValue { get; } = new(int.MaxValue);
public static FixedPoint2 Epsilon { get; } = new(1);
@@ -250,6 +247,11 @@ namespace Content.Shared.FixedPoint
public override readonly string ToString() => $"{ShiftDown().ToString(CultureInfo.InvariantCulture)}";
public string ToString(string? format, IFormatProvider? formatProvider)
{
return ToString();
}
public readonly string Serialize()
{
return ToString();