Admin logs (#5419)
* Add admin logging, models, migrations * Add logging damage changes * Add Log admin flag, LogFilter, Logs admin menu tab, message Refactor admin logging API * Change admin log get method names * Fix the name again * Minute amount of reorganization * Reset Postgres db snapshot * Reset Sqlite db snapshot * Make AdminLog have a composite primary key of round, id * Minute cleanup * Change admin system to do a type check instead of index check * Make admin logs use C# 10 interpolated string handlers * Implement UI on its own window Custom controls Searching Add admin log converters * Implement limits into the query * Change logs to be put into an OutputPanel instead for text wrapping * Add log <-> player m2m relationship back * UI improvements, make text wrap, add separators * Remove entity prefix from damaged log * Add explicit m2m model, fix any players filter * Add debug command to test bulk adding logs * Admin logs now just kinda go * Add histogram for database update time * Make admin log system update run every 5 seconds * Add a cap to the log queue and a metric for how many times it has been reached * Add metric for logs sent in a round * Make cvars out of admin logs queue send delay and cap * Merge fixes * Reset some changes * Add test for adding and getting a single log * Add tests for bulk adding logs * Add test for querying logs * Add CallerArgumentExpression to LogStringHandler methods and test * Improve UI, fix SQLite, add searching by round * Add entities to admin logs * Move distinct after orderby * Add migrations * ef core eat my ass * Add cvar for client logs batch size * Sort logs from newest to oldest by default * Merge fixes * Reorganize tests and add one for date ordering * Add note to log types to not change their numeric values * Add impacts to logs, better UI filtering * Make log add callable from shared for convenience * Get current round id directly from game ticker * Revert namespace change for DamageableSystem
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@@ -3,15 +3,19 @@ using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Net;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Administration.Logs;
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using Content.Server.IP;
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using Content.Server.Preferences.Managers;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Microsoft.EntityFrameworkCore;
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using Robust.Shared.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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namespace Content.Server.Database
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{
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@@ -246,6 +250,65 @@ namespace Content.Server.Database
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return (admins.Select(p => (p.a, p.LastSeenUserName)).ToArray(), adminRanks)!;
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}
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private async Task<int> NextId<TModel>(DbSet<TModel> set, Func<TModel, int> selector) where TModel : class
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{
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var id = 1;
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if (await set.AnyAsync())
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{
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id = set.Max(selector) + 1;
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}
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return id;
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}
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public override async Task<int> AddNewRound(params Guid[] playerIds)
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{
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await using var db = await GetDb();
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var players = await db.DbContext.Player
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.Where(player => playerIds.Contains(player.UserId))
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.ToListAsync();
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var round = new Round
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{
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Id = await NextId(db.DbContext.Round, round => round.Id),
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Players = players
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};
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db.DbContext.Round.Add(round);
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await db.DbContext.SaveChangesAsync();
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return round.Id;
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}
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public override async Task AddAdminLogs(List<QueuedLog> logs)
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{
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await using var db = await GetDb();
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var nextId = await NextId(db.DbContext.AdminLog, log => log.Id);
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var entities = new Dictionary<int, AdminLogEntity>();
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foreach (var (log, entityData) in logs)
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{
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log.Id = nextId++;
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var logEntities = new List<AdminLogEntity>(entityData.Count);
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foreach (var (id, name) in entityData)
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{
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var entity = entities.GetOrNew(id);
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entity.Name = name;
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logEntities.Add(entity);
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}
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log.Entities = logEntities;
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db.DbContext.AdminLog.Add(log);
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}
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await db.DbContext.SaveChangesAsync();
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}
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private async Task<DbGuardImpl> GetDbImpl()
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{
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await _dbReadyTask;
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