Allow all door access in Suspicion mode (#1817)
* Add AccessTypes, let RuleSuspicion change it * Fix enum description Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Move check to CanOpen() Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Damage;
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@@ -134,28 +135,53 @@ namespace Content.Server.GameObjects.Components.Doors
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public bool CanOpen(IEntity user)
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{
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if (!CanOpen()) return false;
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if (!Owner.TryGetComponent(out AccessReader? accessReader))
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if (!Owner.TryGetComponent<AccessReader>(out var accessReader))
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{
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return true;
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}
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return accessReader.IsAllowed(user);
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var doorSystem = EntitySystem.Get<DoorSystem>();
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var isAirlockExternal = HasAccessType("External");
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return doorSystem.AccessType switch
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{
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DoorSystem.AccessTypes.AllowAll => true,
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DoorSystem.AccessTypes.AllowAllIdExternal => isAirlockExternal ? accessReader.IsAllowed(user) : true,
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DoorSystem.AccessTypes.AllowAllNoExternal => !isAirlockExternal,
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_ => accessReader.IsAllowed(user)
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};
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}
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/// <summary>
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/// Returns whether a door has a certain access type. For example, maintenance doors will have access type
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/// "Maintenance" in their AccessReader.
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/// </summary>
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private bool HasAccessType(string accesType)
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{
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if(Owner.TryGetComponent<AccessReader>(out var accessReader))
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{
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return accessReader.AccessLists.Any(list => list.Contains(accesType));
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}
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return true;
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}
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public void TryOpen(IEntity user)
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{
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if (!CanOpen(user))
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if (CanOpen(user))
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{
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Open();
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if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/bang.ogg", Owner,
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AudioParams.Default.WithVolume(-2));
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}
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}
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else
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{
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Deny();
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return;
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}
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Open();
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if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/bang.ogg", Owner,
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AudioParams.Default.WithVolume(-2));
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}
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}
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