Fix thrown breakables (#3944)

* Fix bottles and lights being parented to player

* Fix item pickup animation
This commit is contained in:
ShadowCommander
2021-05-08 11:27:20 -07:00
committed by GitHub
parent 55a04bfc30
commit 31844fa88e
2 changed files with 7 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Stack;
@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId))
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.Coordinates);
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.MapPosition);
var stack = spawned.GetComponent<StackComponent>();
stack.Count = count;
spawned.RandomOffset(0.5f);
@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
{
for (var i = 0; i < count; i++)
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.Coordinates);
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.MapPosition);
spawned.RandomOffset(0.5f);
}
}