Puddles & spreader refactor (#15191)
This commit is contained in:
44
Content.Shared/Fluids/SharedPuddleSystem.cs
Normal file
44
Content.Shared/Fluids/SharedPuddleSystem.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Fluids.Components;
|
||||
|
||||
namespace Content.Shared.Fluids;
|
||||
|
||||
public abstract class SharedPuddleSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// The lowest threshold to be considered for puddle sprite states as well as slipperiness of a puddle.
|
||||
/// </summary>
|
||||
public const float LowThreshold = 0.3f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<RefillableSolutionComponent, CanDragEvent>(OnRefillableCanDrag);
|
||||
SubscribeLocalEvent<RefillableSolutionComponent, CanDropDraggedEvent>(OnRefillableCanDropDragged);
|
||||
SubscribeLocalEvent<DrainableSolutionComponent, CanDropTargetEvent>(OnDrainCanDropTarget);
|
||||
}
|
||||
|
||||
private void OnRefillableCanDrag(EntityUid uid, RefillableSolutionComponent component, ref CanDragEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnDrainCanDropTarget(EntityUid uid, DrainableSolutionComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
if (HasComp<RefillableSolutionComponent>(args.Dragged))
|
||||
{
|
||||
args.CanDrop = true;
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRefillableCanDropDragged(EntityUid uid, RefillableSolutionComponent component, ref CanDropDraggedEvent args)
|
||||
{
|
||||
if (!HasComp<DrainableSolutionComponent>(args.Target) && !HasComp<DrainComponent>(args.Target))
|
||||
return;
|
||||
|
||||
args.CanDrop = true;
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user