Puddles & spreader refactor (#15191)

This commit is contained in:
metalgearsloth
2023-04-10 15:37:03 +10:00
committed by GitHub
parent 3178ab83f6
commit 317a4013eb
141 changed files with 3046 additions and 3201 deletions

View File

@@ -0,0 +1,44 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.DragDrop;
using Content.Shared.Fluids.Components;
namespace Content.Shared.Fluids;
public abstract class SharedPuddleSystem : EntitySystem
{
/// <summary>
/// The lowest threshold to be considered for puddle sprite states as well as slipperiness of a puddle.
/// </summary>
public const float LowThreshold = 0.3f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RefillableSolutionComponent, CanDragEvent>(OnRefillableCanDrag);
SubscribeLocalEvent<RefillableSolutionComponent, CanDropDraggedEvent>(OnRefillableCanDropDragged);
SubscribeLocalEvent<DrainableSolutionComponent, CanDropTargetEvent>(OnDrainCanDropTarget);
}
private void OnRefillableCanDrag(EntityUid uid, RefillableSolutionComponent component, ref CanDragEvent args)
{
args.Handled = true;
}
private void OnDrainCanDropTarget(EntityUid uid, DrainableSolutionComponent component, ref CanDropTargetEvent args)
{
if (HasComp<RefillableSolutionComponent>(args.Dragged))
{
args.CanDrop = true;
args.Handled = true;
}
}
private void OnRefillableCanDropDragged(EntityUid uid, RefillableSolutionComponent component, ref CanDropDraggedEvent args)
{
if (!HasComp<DrainableSolutionComponent>(args.Target) && !HasComp<DrainComponent>(args.Target))
return;
args.CanDrop = true;
args.Handled = true;
}
}