Puddles & spreader refactor (#15191)

This commit is contained in:
metalgearsloth
2023-04-10 15:37:03 +10:00
committed by GitHub
parent 3178ab83f6
commit 317a4013eb
141 changed files with 3046 additions and 3201 deletions

View File

@@ -432,6 +432,18 @@ namespace Content.Shared.Chemistry.Components
_heatCapacity = 0;
}
/// <summary>
/// Splits a solution without the specified reagent.
/// </summary>
public Solution SplitSolutionWithout(FixedPoint2 toTake, string without)
{
TryGetReagent(without, out var existing);
RemoveReagent(without, toTake);
var sol = SplitSolution(toTake);
AddReagent(without, existing);
return sol;
}
public Solution SplitSolution(FixedPoint2 toTake)
{
if (toTake <= FixedPoint2.Zero)
@@ -599,7 +611,7 @@ namespace Content.Shared.Chemistry.Components
ValidateSolution();
}
public Color GetColor(IPrototypeManager? protoMan)
public Color GetColorWithout(IPrototypeManager? protoMan, params string[] without)
{
if (Volume == FixedPoint2.Zero)
{
@@ -614,6 +626,9 @@ namespace Content.Shared.Chemistry.Components
foreach (var reagent in Contents)
{
if (without.Contains(reagent.ReagentId))
continue;
runningTotalQuantity += reagent.Quantity;
if (!protoMan.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
@@ -634,6 +649,11 @@ namespace Content.Shared.Chemistry.Components
return mixColor;
}
public Color GetColor(IPrototypeManager? protoMan)
{
return GetColorWithout(protoMan);
}
[Obsolete("Use ReactiveSystem.DoEntityReaction")]
public void DoEntityReaction(EntityUid uid, ReactionMethod method)
{