Puddles & spreader refactor (#15191)
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Reagents that can be added easily. For example like
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/// pouring something into another beaker, glass, or into the gas
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/// tank of a car.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class RefillableSolutionComponent : Component
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{
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/// <summary>
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/// Solution name that can added to easily.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("solution")]
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public string Solution { get; set; } = "default";
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/// <summary>
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/// The maximum amount that can be transferred to the solution at once
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/// </summary>
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[DataField("maxRefill")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2? MaxRefill { get; set; } = null;
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}
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