Puddles & spreader refactor (#15191)
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Denotes the solution that can be easily removed through any reagent container.
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/// Think pouring this or draining from a water tank.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class DrainableSolutionComponent : Component
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{
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/// <summary>
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/// Solution name that can be drained.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("solution")]
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public string Solution { get; set; } = "default";
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}
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