Puddles & spreader refactor (#15191)
This commit is contained in:
@@ -50,7 +50,7 @@ namespace Content.Server.Cloning
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SpillableSystem _spillableSystem = default!;
|
||||
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
|
||||
[Dependency] private readonly ChatSystem _chatSystem = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
[Dependency] private readonly MaterialStorageSystem _material = default!;
|
||||
@@ -316,7 +316,7 @@ namespace Content.Server.Cloning
|
||||
if (_robustRandom.Prob(0.2f))
|
||||
i++;
|
||||
}
|
||||
_spillableSystem.SpillAt(uid, bloodSolution, "PuddleBlood");
|
||||
_puddleSystem.TrySpillAt(uid, bloodSolution, out _);
|
||||
|
||||
_material.SpawnMultipleFromMaterial(_robustRandom.Next(1, (int) (clonePod.UsedBiomass / 2.5)), clonePod.RequiredMaterial, Transform(uid).Coordinates);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user