Puddles & spreader refactor (#15191)
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@@ -5,6 +5,7 @@ using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -26,7 +27,7 @@ namespace Content.IntegrationTests.Tests.Fluids
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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var spillSystem = entitySystemManager.GetEntitySystem<PuddleSystem>();
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await server.WaitAssertion(() =>
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{
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@@ -35,9 +36,9 @@ namespace Content.IntegrationTests.Tests.Fluids
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var gridUid = tile.GridUid;
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var (x, y) = tile.GridIndices;
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var coordinates = new EntityCoordinates(gridUid, x, y);
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var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
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var puddle = spillSystem.TrySpillAt(coordinates, solution, out _);
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Assert.NotNull(puddle);
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Assert.True(puddle);
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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@@ -53,7 +54,7 @@ namespace Content.IntegrationTests.Tests.Fluids
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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var spillSystem = entitySystemManager.GetEntitySystem<PuddleSystem>();
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MapGridComponent grid = null;
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@@ -74,124 +75,11 @@ namespace Content.IntegrationTests.Tests.Fluids
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{
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var coordinates = grid.ToCoordinates();
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var solution = new Solution("Water", FixedPoint2.New(20));
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var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
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Assert.Null(puddle);
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var puddle = spillSystem.TrySpillAt(coordinates, solution, out _);
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Assert.False(puddle);
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task PuddlePauseTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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var server = pairTracker.Pair.Server;
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var metaSystem = entityManager.EntitySysManager.GetEntitySystem<MetaDataSystem>();
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MapId sMapId = default;
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MapGridComponent sGrid;
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EntityUid sGridId = default;
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EntityCoordinates sCoordinates = default;
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// Spawn a paused map with one tile to spawn puddles on
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await server.WaitPost(() =>
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{
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sMapId = sMapManager.CreateMap();
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sMapManager.SetMapPaused(sMapId, true);
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sGrid = sMapManager.CreateGrid(sMapId);
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sGridId = sGrid.Owner;
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metaSystem.SetEntityPaused(sGridId, true); // See https://github.com/space-wizards/RobustToolbox/issues/1444
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var tileDefinition = sTileDefinitionManager["UnderPlating"];
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var tile = new Tile(tileDefinition.TileId);
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sCoordinates = sGrid.ToCoordinates();
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sGrid.SetTile(sCoordinates, tile);
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});
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// Check that the map and grid are paused
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await server.WaitAssertion(() =>
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{
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Assert.True(metaSystem.EntityPaused(sGridId));
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Assert.True(sMapManager.IsMapPaused(sMapId));
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});
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float evaporateTime = default;
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PuddleComponent puddle = null;
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MetaDataComponent meta = null;
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EvaporationComponent evaporation;
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var amount = 2;
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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// Spawn a puddle
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(amount));
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puddle = spillSystem.SpillAt(solution, sCoordinates, "PuddleSmear");
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meta = entityManager.GetComponent<MetaDataComponent>(puddle.Owner);
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// Check that the puddle was created
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Assert.NotNull(puddle);
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evaporation = entityManager.GetComponent<EvaporationComponent>(puddle.Owner);
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metaSystem.SetEntityPaused(puddle.Owner, true, meta); // See https://github.com/space-wizards/RobustToolbox/issues/1445
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Assert.True(metaSystem.EntityPaused(puddle.Owner, meta));
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// Check that the puddle is going to evaporate
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Assert.Positive(evaporation.EvaporateTime);
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// Should have a timer component added to it for evaporation
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Assert.That(evaporation.Accumulator, Is.EqualTo(0f));
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evaporateTime = evaporation.EvaporateTime;
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});
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// Wait enough time for it to evaporate if it was unpaused
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var sTimeToWait = 5 + (int)Math.Ceiling(amount * evaporateTime * sGameTiming.TickRate);
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await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
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// No evaporation due to being paused
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await server.WaitAssertion(() =>
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{
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Assert.True(meta.EntityPaused);
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// Check that the puddle still exists
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Assert.False(meta.EntityDeleted);
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});
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// Unpause the map
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await server.WaitPost(() => { sMapManager.SetMapPaused(sMapId, false); });
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// Check that the map, grid and puddle are unpaused
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await server.WaitAssertion(() =>
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{
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Assert.False(sMapManager.IsMapPaused(sMapId));
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Assert.False(metaSystem.EntityPaused(sGridId));
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Assert.False(meta.EntityPaused);
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// Check that the puddle still exists
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Assert.False(meta.EntityDeleted);
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});
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// Wait enough time for it to evaporate
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await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
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// Puddle evaporation should have ticked
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await server.WaitAssertion(() =>
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{
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// Check that puddle has been deleted
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Assert.True(puddle.Deleted);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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