Puddles & spreader refactor (#15191)
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@@ -4,8 +4,10 @@ using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Fluids.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Spreader;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -16,7 +18,7 @@ using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Fluids;
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[TestFixture]
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[TestOf(typeof(FluidSpreaderSystem))]
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[TestOf(typeof(SpreaderSystem))]
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public sealed class FluidSpill
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{
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private static PuddleComponent? GetPuddle(IEntityManager entityManager, MapGridComponent mapGrid, Vector2i pos)
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@@ -30,78 +32,6 @@ public sealed class FluidSpill
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return null;
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}
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private readonly Direction[] _dirs =
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{
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Direction.East,
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Direction.South,
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Direction.West,
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Direction.North,
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};
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private readonly Vector2i _origin = new(1, 1);
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[Test]
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public async Task SpillEvenlyTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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var server = pairTracker.Pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
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MapId mapId;
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EntityUid gridId = default;
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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var grid = mapManager.CreateGrid(mapId);
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gridId = grid.Owner;
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for (var x = 0; x < 3; x++)
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{
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for (var y = 0; y < 3; y++)
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{
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grid.SetTile(new Vector2i(x, y), new Tile(1));
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}
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}
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});
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var solution = new Solution("Water", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(_origin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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Assert.That(GetPuddle(entityManager, grid, _origin), Is.Not.Null);
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});
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var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
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await server.WaitRunTicks(sTimeToWait);
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(20)));
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foreach (var direction in _dirs)
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{
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var newPos = _origin.Offset(direction);
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var sidePuddle = GetPuddle(entityManager, grid, newPos);
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Assert.That(sidePuddle, Is.Not.Null);
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Assert.That(puddleSystem.CurrentVolume(sidePuddle!.Owner, sidePuddle), Is.EqualTo(FixedPoint2.New(20)));
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}
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task SpillCorner()
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{
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@@ -109,7 +39,6 @@ public sealed class FluidSpill
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var server = pairTracker.Pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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MapId mapId;
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@@ -117,9 +46,9 @@ public sealed class FluidSpill
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/*
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In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
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o # .
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# . .
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. . .
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# . .
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o # .
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*/
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await server.WaitPost(() =>
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{
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@@ -144,10 +73,9 @@ public sealed class FluidSpill
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var solution = new Solution("Water", FixedPoint2.New(100));
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var solution = new Solution("Blood", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(puddleOrigin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddleSystem.TrySpillAt(tileRef, solution, out _), Is.True);
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Assert.That(GetPuddle(entityManager, grid, puddleOrigin), Is.Not.Null);
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});
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