Bottles break when thrown and spill their contents on the ground.
Fixes #2918
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@@ -0,0 +1,24 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
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{
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[UsedImplicitly]
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public class SpillBehavior : IThresholdBehavior
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{
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public void ExposeData(ObjectSerializer serializer) { }
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public void Trigger(IEntity owner, DestructibleSystem system)
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{
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if (!owner.TryGetComponent(out SolutionContainerComponent? solutionContainer))
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return;
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solutionContainer.Solution.SpillAt(owner.Transform.Coordinates, "PuddleSmear", false);
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}
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}
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}
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@@ -30,6 +30,7 @@
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behaviors:
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- !type:PlaySoundCollectionBehavior
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soundCollection: GlassBreak
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- !type:SpillBehavior { }
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- !type:SpawnEntitiesBehavior
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spawn:
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ShardGlass:
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@@ -10,8 +10,26 @@
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transferAmount: 5
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- type: Sprite
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state: icon
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- type: DamageOnLand
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amount: 5
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- type: DamageOtherOnHit
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amount: 10
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- type: Spillable
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- type: Damageable
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- type: Destructible
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thresholds:
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5:
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behaviors:
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- !type:PlaySoundCollectionBehavior
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soundCollection: GlassBreak
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- !type:SpillBehavior { }
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- !type:SpawnEntitiesBehavior
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spawn:
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ShardGlass:
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min: 1
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max: 2
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: entity
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parent: DrinkBottleBaseFull
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