Disable speaking while unconscious/dead (#362)
* Disable speaking while unconscious/dead Fixes #359 * Add CanSpeak ActionBlocker Matches the existing technique for other actions like CanUse() and CanThrow().
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committed by
Pieter-Jan Briers
parent
3e972b501a
commit
31487c1cf1
@@ -1,4 +1,6 @@
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using System.Linq;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Shared.Chat;
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@@ -47,6 +49,11 @@ namespace Content.Server.Chat
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public void EntitySay(IEntity source, string message)
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{
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if (!ActionBlockerSystem.CanSpeak(source))
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{
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return;
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}
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var pos = source.Transform.GridPosition;
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var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
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