Fix matchstick prediction issues (#31418)
* First commit * Minor fixes please ymal error begone * If this fixes it * Last chance * How * Forgot * First fixes * Added correct component tags * Minor cleanup * Address review! * Namespace change * Fix yaml yelling * Changes * Update namespace * Removed the unneeded files
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.IgnitionSource.Components;
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namespace Content.Shared.IgnitionSource.EntitySystems;
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public sealed class MatchboxSystem : EntitySystem
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{
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[Dependency] private readonly MatchstickSystem _match = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchboxComponent, InteractUsingEvent>(OnInteractUsing, before: [ typeof(SharedStorageSystem) ]);
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}
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private void OnInteractUsing(Entity<MatchboxComponent> ent, ref InteractUsingEvent args)
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{
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if (args.Handled || !TryComp<MatchstickComponent>(args.Used, out var matchstick))
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return;
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args.Handled = _match.TryIgnite((args.Used, matchstick), args.User);
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}
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}
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