@@ -0,0 +1,10 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class MovementIgnoreGravityComponent : Component
|
||||
{
|
||||
public override string Name => "MovementIgnoreGravity";
|
||||
}
|
||||
}
|
||||
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