Fix pressing shift while held triggering escape (#24878)
* We meet again, my old friend. * Helper property
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@@ -7,6 +7,7 @@ using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Resist;
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using Content.Shared.Resist;
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using Content.Shared.Storage;
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using Content.Shared.Storage;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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@@ -38,6 +39,9 @@ public sealed class EscapeInventorySystem : EntitySystem
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private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, ref MoveInputEvent args)
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private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, ref MoveInputEvent args)
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{
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{
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if (!args.HasDirectionalMovement)
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return;
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if (!_containerSystem.TryGetContainingContainer(uid, out var container) || !_actionBlockerSystem.CanInteract(uid, container.Owner))
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if (!_containerSystem.TryGetContainingContainer(uid, out var container) || !_actionBlockerSystem.CanInteract(uid, container.Owner))
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return;
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return;
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@@ -13,6 +13,8 @@ public readonly struct MoveInputEvent
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public readonly InputMoverComponent Component;
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public readonly InputMoverComponent Component;
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public readonly MoveButtons OldMovement;
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public readonly MoveButtons OldMovement;
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public bool HasDirectionalMovement => (Component.HeldMoveButtons & MoveButtons.AnyDirection) != MoveButtons.None;
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public MoveInputEvent(EntityUid entity, InputMoverComponent component, MoveButtons oldMovement)
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public MoveInputEvent(EntityUid entity, InputMoverComponent component, MoveButtons oldMovement)
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{
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{
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Entity = entity;
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Entity = entity;
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