Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections
This commit is contained in:
@@ -63,6 +63,15 @@ namespace Content.Shared.GameTicking
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class TickerConnectionStatusEvent : EntityEventArgs
|
||||
{
|
||||
public TimeSpan RoundStartTimeSpan { get; }
|
||||
public TickerConnectionStatusEvent(TimeSpan roundStartTimeSpan)
|
||||
{
|
||||
RoundStartTimeSpan = roundStartTimeSpan;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class TickerLobbyStatusEvent : EntityEventArgs
|
||||
|
||||
Reference in New Issue
Block a user