Portable flasher tweaks (#6517)
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@@ -4,6 +4,7 @@ using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using Content.Shared.Explosion;
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namespace Content.Server.Explosion.Components
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{
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@@ -12,7 +13,7 @@ namespace Content.Server.Explosion.Components
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/// Raises a <see cref="TriggerEvent"/> whenever an entity collides with a fixture attached to the owner of this component.
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnProximityComponent : Component
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public sealed class TriggerOnProximityComponent : SharedTriggerOnProximityComponent
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{
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public const string FixtureID = "trigger-on-proximity-fixture";
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