Fix action-granting items not being predicted (#20778)

* Ensure actions are predicted

* Fix test fail
This commit is contained in:
Leon Friedrich
2023-10-08 06:08:13 +11:00
committed by GitHub
parent 29a77bc54e
commit 3101e5a18d
17 changed files with 91 additions and 31 deletions

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@@ -44,6 +44,7 @@ namespace Content.Server.Bed
AddComp<HealOnBuckleHealingComponent>(uid);
component.NextHealTime = _timing.CurTime + TimeSpan.FromSeconds(component.HealTime);
_actionsSystem.AddAction(args.BuckledEntity, ref component.SleepAction, SleepingSystem.SleepActionId, uid);
Dirty(uid, component);
return;
}

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@@ -18,6 +18,7 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
@@ -31,6 +32,13 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GotEmaggedEvent>(OnGotEmagged);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, UnpoweredFlashlightComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)

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@@ -27,6 +27,7 @@ public sealed partial class BlockingSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
@@ -51,11 +52,19 @@ public sealed partial class BlockingSystem : EntitySystem
SubscribeLocalEvent<BlockingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<BlockingComponent, GetVerbsEvent<ExamineVerb>>(OnVerbExamine);
SubscribeLocalEvent<BlockingComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, BlockingComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.BlockingToggleActionEntity, component.BlockingToggleAction);
Dirty(uid, component);
}
private void OnEquip(EntityUid uid, BlockingComponent component, GotEquippedHandEvent args)
{
component.User = args.User;
Dirty(uid, component);
//To make sure that this bodytype doesn't get set as anything but the original
if (TryComp<PhysicsComponent>(args.User, out var physicsComponent) && physicsComponent.BodyType != BodyType.Static && !HasComp<BlockingUserComponent>(args.User))
@@ -201,6 +210,7 @@ public sealed partial class BlockingSystem : EntitySystem
}
component.IsBlocking = true;
Dirty(item, component);
return true;
}
@@ -254,6 +264,7 @@ public sealed partial class BlockingSystem : EntitySystem
}
component.IsBlocking = false;
Dirty(item, component);
return true;
}

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@@ -1,5 +1,6 @@
using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -9,19 +10,19 @@ namespace Content.Shared.Blocking;
/// <summary>
/// This component goes on an item that you want to use to block
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class BlockingComponent : Component
{
/// <summary>
/// The entity that's blocking
/// </summary>
[ViewVariables]
[ViewVariables, AutoNetworkedField]
public EntityUid? User;
/// <summary>
/// Is it currently blocking?
/// </summary>
[ViewVariables]
[ViewVariables, AutoNetworkedField]
public bool IsBlocking;
/// <summary>
@@ -50,7 +51,7 @@ public sealed partial class BlockingComponent : Component
[DataField("blockingToggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string BlockingToggleAction = "ActionToggleBlock";
[DataField("blockingToggleActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? BlockingToggleActionEntity;
/// <summary>

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@@ -30,7 +30,7 @@ public sealed partial class StealthClothingComponent : Component
/// <summary>
/// The action for enabling and disabling stealth.
/// </summary>
[DataField("toggleActionEntity")] public EntityUid? ToggleActionEntity;
[DataField, AutoNetworkedField] public EntityUid? ToggleActionEntity;
}
/// <summary>

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@@ -12,6 +12,7 @@ namespace Content.Shared.Clothing.EntitySystems;
public sealed class StealthClothingSystem : EntitySystem
{
[Dependency] private readonly SharedStealthSystem _stealth = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -21,6 +22,13 @@ public sealed class StealthClothingSystem : EntitySystem
SubscribeLocalEvent<StealthClothingComponent, ToggleStealthEvent>(OnToggleStealth);
SubscribeLocalEvent<StealthClothingComponent, AfterAutoHandleStateEvent>(OnHandleState);
SubscribeLocalEvent<StealthClothingComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<StealthClothingComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, StealthClothingComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
/// <summary>

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@@ -15,6 +15,7 @@ public abstract class SharedMagbootsSystem : EntitySystem
[Dependency] private readonly ClothingSystem _clothing = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedActionsSystem _sharedActions = default!;
[Dependency] private readonly SharedActionsSystem _actionContainer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _sharedContainer = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
@@ -27,6 +28,13 @@ public abstract class SharedMagbootsSystem : EntitySystem
SubscribeLocalEvent<MagbootsComponent, InventoryRelayedEvent<SlipAttemptEvent>>(OnSlipAttempt);
SubscribeLocalEvent<MagbootsComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<MagbootsComponent, ToggleMagbootsEvent>(OnToggleMagboots);
SubscribeLocalEvent<MagbootsComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, MagbootsComponent component, MapInitEvent args)
{
_actionContainer.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
private void OnToggleMagboots(EntityUid uid, MagbootsComponent component, ToggleMagbootsEvent args)
@@ -55,7 +63,7 @@ public abstract class SharedMagbootsSystem : EntitySystem
_appearance.SetData(uid, ToggleVisuals.Toggled, magboots.On);
OnChanged(uid, magboots);
Dirty(magboots);
Dirty(uid, magboots);
}
protected virtual void UpdateMagbootEffects(EntityUid parent, EntityUid uid, bool state, MagbootsComponent? component) { }

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@@ -27,6 +27,7 @@ public abstract class SharedCombatModeSystem : EntitySystem
private void OnMapInit(EntityUid uid, CombatModeComponent component, MapInitEvent args)
{
_actionsSystem.AddAction(uid, ref component.CombatToggleActionEntity, component.CombatToggleAction);
Dirty(uid, component);
}
private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)

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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class JetpackComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("moleUsage")]
@@ -12,7 +12,7 @@ public sealed partial class JetpackComponent : Component
[DataField] public EntProtoId ToggleAction = "ActionToggleJetpack";
[DataField("toggleActionEntity")] public EntityUid? ToggleActionEntity;
[DataField, AutoNetworkedField] public EntityUid? ToggleActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
public float Acceleration = 1f;

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@@ -19,6 +19,7 @@ public abstract class SharedJetpackSystem : EntitySystem
[Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -32,6 +33,13 @@ public abstract class SharedJetpackSystem : EntitySystem
SubscribeLocalEvent<JetpackUserComponent, EntParentChangedMessage>(OnJetpackUserEntParentChanged);
SubscribeLocalEvent<GravityChangedEvent>(OnJetpackUserGravityChanged);
SubscribeLocalEvent<JetpackComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, JetpackComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
private void OnJetpackCanWeightlessMove(EntityUid uid, JetpackComponent component, ref CanWeightlessMoveEvent args)

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@@ -3,21 +3,22 @@ using Content.Shared.Ninja.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Ninja.Components;
/// <summary>
/// Adds an action to dash, teleport to clicked position, when this item is held.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(DashAbilitySystem))]
[RegisterComponent, NetworkedComponent, Access(typeof(DashAbilitySystem)), AutoGenerateComponentState]
public sealed partial class DashAbilityComponent : Component
{
/// <summary>
/// The action id for dashing.
/// </summary>
[DataField("dashAction", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string DashAction = string.Empty;
[DataField]
public EntProtoId DashAction = "ActionEnergyKatanaDash";
[DataField("dashActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? DashActionEntity;
/// <summary>

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@@ -31,7 +31,7 @@ public sealed partial class NinjaGlovesComponent : Component
[DataField("toggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleAction = "ActionToggleNinjaGloves";
[DataField("toggleActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? ToggleActionEntity;
/// <summary>

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@@ -47,7 +47,7 @@ public sealed partial class NinjaSuitComponent : Component
[DataField("createThrowingStarAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string CreateThrowingStarAction = "ActionCreateThrowingStar";
[DataField("createThrowingStarActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? CreateThrowingStarActionEntity;
/// <summary>
@@ -68,7 +68,7 @@ public sealed partial class NinjaSuitComponent : Component
[DataField("recallKatanaAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string RecallKatanaAction = "ActionRecallKatana";
[DataField("recallKatanaActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? RecallKatanaActionEntity;
/// <summary>
@@ -84,7 +84,7 @@ public sealed partial class NinjaSuitComponent : Component
[DataField("empAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string EmpAction = "ActionNinjaEmp";
[DataField("empActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? EmpActionEntity;
/// <summary>

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@@ -6,8 +6,6 @@ using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.Shared.Ninja.Systems;
@@ -24,6 +22,7 @@ public sealed class DashAbilitySystem : EntitySystem
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -31,6 +30,13 @@ public sealed class DashAbilitySystem : EntitySystem
SubscribeLocalEvent<DashAbilityComponent, GetItemActionsEvent>(OnGetItemActions);
SubscribeLocalEvent<DashAbilityComponent, DashEvent>(OnDash);
SubscribeLocalEvent<DashAbilityComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, DashAbilityComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.DashActionEntity, component.DashAction);
Dirty(uid, component);
}
private void OnGetItemActions(EntityUid uid, DashAbilityComponent comp, GetItemActionsEvent args)

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@@ -1,11 +1,8 @@
using Content.Shared.Actions;
using Content.Shared.CombatMode;
using Content.Shared.Communications;
using Content.Shared.Doors.Components;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Content.Shared.Ninja.Components;
@@ -14,7 +11,6 @@ using Content.Shared.Research.Components;
using Content.Shared.Timing;
using Content.Shared.Toggleable;
using Robust.Shared.Timing;
using System.Diagnostics.CodeAnalysis;
namespace Content.Shared.Ninja.Systems;
@@ -26,11 +22,10 @@ public abstract class SharedNinjaGlovesSystem : EntitySystem
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
[Dependency] protected readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] protected readonly SharedInteractionSystem Interaction = default!;
[Dependency] private readonly SharedSpaceNinjaSystem _ninja = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -39,6 +34,13 @@ public abstract class SharedNinjaGlovesSystem : EntitySystem
SubscribeLocalEvent<NinjaGlovesComponent, GetItemActionsEvent>(OnGetItemActions);
SubscribeLocalEvent<NinjaGlovesComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<NinjaGlovesComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<NinjaGlovesComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, NinjaGlovesComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
/// <summary>

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@@ -4,10 +4,6 @@ using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Inventory.Events;
using Content.Shared.Ninja.Components;
using Content.Shared.Timing;
using Robust.Shared.Audio;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Ninja.Systems;
@@ -21,6 +17,7 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
[Dependency] protected readonly SharedSpaceNinjaSystem _ninja = default!;
[Dependency] protected readonly StealthClothingSystem StealthClothing = default!;
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -30,6 +27,15 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
SubscribeLocalEvent<NinjaSuitComponent, GetItemActionsEvent>(OnGetItemActions);
SubscribeLocalEvent<NinjaSuitComponent, AddStealthActionEvent>(OnAddStealthAction);
SubscribeLocalEvent<NinjaSuitComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<NinjaSuitComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, NinjaSuitComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.RecallKatanaActionEntity, component.RecallKatanaAction);
_actionContainer.EnsureAction(uid, ref component.CreateThrowingStarActionEntity, component.CreateThrowingStarAction);
_actionContainer.EnsureAction(uid, ref component.EmpActionEntity, component.EmpAction);
Dirty(uid, component);
}
/// <summary>

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@@ -18,7 +18,7 @@
- type: Reflect
enabled: true
reflectProb: .5
spread: 90
spread: 90
- type: Item
size: 15
sprite: Objects/Weapons/Melee/captain_sabre.rsi
@@ -69,7 +69,6 @@
sprite: Objects/Weapons/Melee/energykatana.rsi
- type: EnergyKatana
- type: DashAbility
dashAction: ActionEnergyKatanaDash
- type: LimitedCharges
maxCharges: 3
charges: 3