Fix action-granting items not being predicted (#20778)

* Ensure actions are predicted

* Fix test fail
This commit is contained in:
Leon Friedrich
2023-10-08 06:08:13 +11:00
committed by GitHub
parent 29a77bc54e
commit 3101e5a18d
17 changed files with 91 additions and 31 deletions

View File

@@ -6,8 +6,6 @@ using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.Shared.Ninja.Systems;
@@ -24,6 +22,7 @@ public sealed class DashAbilitySystem : EntitySystem
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -31,6 +30,13 @@ public sealed class DashAbilitySystem : EntitySystem
SubscribeLocalEvent<DashAbilityComponent, GetItemActionsEvent>(OnGetItemActions);
SubscribeLocalEvent<DashAbilityComponent, DashEvent>(OnDash);
SubscribeLocalEvent<DashAbilityComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, DashAbilityComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.DashActionEntity, component.DashAction);
Dirty(uid, component);
}
private void OnGetItemActions(EntityUid uid, DashAbilityComponent comp, GetItemActionsEvent args)