Botany tweaks vol. 2 (#18888)
* Even more consumption * Revert "Even more consumption" This reverts commit 94ae0eca0ba1b4a55913f92519e1354b77e70734. Oops forgot a file * Believe it or not, more nutrient consumption * Buff ez nutrient and l4z * Add left 4 zed to emagged nutrimax just because * Change some thresholds
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@@ -119,6 +119,7 @@ public sealed class MutationSystem : EntitySystem
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{
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// Probability that a bit flip happens for this value.
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float p = mult*bits/totalbits;
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p = Math.Clamp(p, 0, 1);
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if (!Random(p))
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{
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return;
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@@ -150,6 +151,7 @@ public sealed class MutationSystem : EntitySystem
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{
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// Probability that a bit flip happens for this value.
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float p = mult*bits/totalbits;
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p = Math.Clamp(p, 0, 1);
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if (!Random(p))
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{
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return;
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@@ -174,7 +176,8 @@ public sealed class MutationSystem : EntitySystem
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private void MutateBool(ref bool val, bool polarity, int bits, int totalbits, float mult)
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{
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// Probability that a bit flip happens for this value.
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float p = mult*bits/totalbits;
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float p = mult * bits / totalbits;
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p = Math.Clamp(p, 0, 1);
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if (!Random(p))
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{
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return;
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@@ -186,6 +189,7 @@ public sealed class MutationSystem : EntitySystem
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private void MutateHarvestType(ref HarvestType val, int bits, int totalbits, float mult)
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{
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float p = mult * bits/totalbits;
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p = Math.Clamp(p, 0, 1);
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if (!Random(p))
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return;
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