Make pressure and volume pumps require power (#28995)

This commit is contained in:
Partmedia
2024-09-14 17:58:10 -08:00
committed by GitHub
parent d015291c52
commit 30c5fbb0be
3 changed files with 32 additions and 4 deletions

View File

@@ -9,6 +9,7 @@ using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Visuals;
using Content.Shared.Audio;
@@ -45,6 +46,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceDisabledEvent>(OnVolumePumpLeaveAtmosphere);
SubscribeLocalEvent<GasVolumePumpComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasVolumePumpComponent, ActivateInWorldEvent>(OnPumpActivate);
SubscribeLocalEvent<GasVolumePumpComponent, PowerChangedEvent>(OnPowerChanged);
// Bound UI subscriptions
SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpChangeTransferRateMessage>(OnTransferRateChangeMessage);
SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpToggleStatusMessage>(OnToggleStatusMessage);
@@ -69,9 +71,15 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
args.PushMarkup(str);
}
private void OnPowerChanged(EntityUid uid, GasVolumePumpComponent component, ref PowerChangedEvent args)
{
UpdateAppearance(uid, component);
}
private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, ref AtmosDeviceUpdateEvent args)
{
if (!pump.Enabled ||
(TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered) ||
!_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
{
_ambientSoundSystem.SetAmbience(uid, false);
@@ -183,7 +191,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if (!Resolve(uid, ref pump, ref appearance, false))
return;
if (!pump.Enabled)
bool pumpOn = pump.Enabled && (TryComp<ApcPowerReceiverComponent>(uid, out var power) && power.Powered);
if (!pumpOn)
_appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.Off, appearance);
else if (pump.Blocked)
_appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.Blocked, appearance);