Remove inaccurate admin log when moving a held item (#32525)
Remove inaccurate admin log when switching held item
This commit is contained in:
@@ -130,9 +130,9 @@ namespace Content.Client.Hands.Systems
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OnPlayerHandsAdded?.Invoke(hands);
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OnPlayerHandsAdded?.Invoke(hands);
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}
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}
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public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? hands = null)
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public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? hands = null, bool log = true)
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{
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{
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base.DoDrop(uid, hand, doDropInteraction, hands);
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base.DoDrop(uid, hand, doDropInteraction, hands, log);
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if (TryComp(hand.HeldEntity, out SpriteComponent? sprite))
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if (TryComp(hand.HeldEntity, out SpriteComponent? sprite))
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sprite.RenderOrder = EntityManager.CurrentTick.Value;
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sprite.RenderOrder = EntityManager.CurrentTick.Value;
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@@ -1,4 +1,5 @@
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using System.Numerics;
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using System.Numerics;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Inventory.VirtualItem;
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@@ -130,7 +131,7 @@ public abstract partial class SharedHandsSystem
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TransformSystem.DropNextTo((entity, itemXform), (uid, userXform));
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TransformSystem.DropNextTo((entity, itemXform), (uid, userXform));
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return true;
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return true;
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}
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}
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// drop the item with heavy calculations from their hands and place it at the calculated interaction range position
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// drop the item with heavy calculations from their hands and place it at the calculated interaction range position
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// The DoDrop is handle if there's no drop target
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// The DoDrop is handle if there's no drop target
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DoDrop(uid, hand, doDropInteraction: doDropInteraction, handsComp);
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DoDrop(uid, hand, doDropInteraction: doDropInteraction, handsComp);
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@@ -138,7 +139,7 @@ public abstract partial class SharedHandsSystem
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// if there's no drop location stop here
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// if there's no drop location stop here
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if (targetDropLocation == null)
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if (targetDropLocation == null)
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return true;
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return true;
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// otherwise, also move dropped item and rotate it properly according to grid/map
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// otherwise, also move dropped item and rotate it properly according to grid/map
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var (itemPos, itemRot) = TransformSystem.GetWorldPositionRotation(entity);
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var (itemPos, itemRot) = TransformSystem.GetWorldPositionRotation(entity);
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var origin = new MapCoordinates(itemPos, itemXform.MapID);
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var origin = new MapCoordinates(itemPos, itemXform.MapID);
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@@ -197,7 +198,7 @@ public abstract partial class SharedHandsSystem
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/// <summary>
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/// <summary>
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/// Removes the contents of a hand from its container. Assumes that the removal is allowed. In general, you should not be calling this directly.
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/// Removes the contents of a hand from its container. Assumes that the removal is allowed. In general, you should not be calling this directly.
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/// </summary>
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/// </summary>
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public virtual void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? handsComp = null)
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public virtual void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? handsComp = null, bool log = true)
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{
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{
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if (!Resolve(uid, ref handsComp))
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if (!Resolve(uid, ref handsComp))
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return;
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return;
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@@ -221,6 +222,9 @@ public abstract partial class SharedHandsSystem
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if (doDropInteraction)
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if (doDropInteraction)
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_interactionSystem.DroppedInteraction(uid, entity);
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_interactionSystem.DroppedInteraction(uid, entity);
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if (log)
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_adminLogger.Add(LogType.Drop, LogImpact.Low, $"{ToPrettyString(uid):user} dropped {ToPrettyString(entity):entity}");
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if (hand == handsComp.ActiveHand)
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if (hand == handsComp.ActiveHand)
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RaiseLocalEvent(entity, new HandDeselectedEvent(uid));
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RaiseLocalEvent(entity, new HandDeselectedEvent(uid));
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}
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}
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@@ -178,8 +178,8 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (!CanPickupToHand(uid, entity, handsComp.ActiveHand, checkActionBlocker, handsComp))
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if (!CanPickupToHand(uid, entity, handsComp.ActiveHand, checkActionBlocker, handsComp))
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return false;
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return false;
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DoDrop(uid, hand, false, handsComp);
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DoDrop(uid, hand, false, handsComp, log:false);
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DoPickup(uid, handsComp.ActiveHand, entity, handsComp);
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DoPickup(uid, handsComp.ActiveHand, entity, handsComp, log: false);
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return true;
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return true;
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}
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}
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@@ -220,7 +220,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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/// <summary>
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/// <summary>
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/// Puts an entity into the player's hand, assumes that the insertion is allowed. In general, you should not be calling this function directly.
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/// Puts an entity into the player's hand, assumes that the insertion is allowed. In general, you should not be calling this function directly.
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/// </summary>
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/// </summary>
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public virtual void DoPickup(EntityUid uid, Hand hand, EntityUid entity, HandsComponent? hands = null)
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public virtual void DoPickup(EntityUid uid, Hand hand, EntityUid entity, HandsComponent? hands = null, bool log = true)
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{
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{
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if (!Resolve(uid, ref hands))
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if (!Resolve(uid, ref hands))
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return;
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return;
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@@ -235,7 +235,8 @@ public abstract partial class SharedHandsSystem : EntitySystem
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return;
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return;
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}
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}
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_adminLogger.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
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if (log)
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_adminLogger.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
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Dirty(uid, hands);
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Dirty(uid, hands);
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@@ -1166,8 +1166,6 @@ namespace Content.Shared.Interaction
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{
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{
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var dropMsg = new DroppedEvent(user);
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var dropMsg = new DroppedEvent(user);
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RaiseLocalEvent(item, dropMsg, true);
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RaiseLocalEvent(item, dropMsg, true);
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if (dropMsg.Handled)
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_adminLogger.Add(LogType.Drop, LogImpact.Low, $"{ToPrettyString(user):user} dropped {ToPrettyString(item):entity}");
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// If the dropper is rotated then use their targetrelativerotation as the drop rotation
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// If the dropper is rotated then use their targetrelativerotation as the drop rotation
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var rotation = Angle.Zero;
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var rotation = Angle.Zero;
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