Fixes Syndie Reinforcements and modifies the syndicate reinforcement teleporter (#13521)

This commit is contained in:
Zoldorf
2023-01-16 19:57:53 -07:00
committed by GitHub
parent 6043130e11
commit 30ad7e7c3c
6 changed files with 20 additions and 8 deletions

View File

@@ -45,6 +45,9 @@
prototypes: [SyndicateOperativeGearExtremelyBasic]
- type: RandomMetadata
nameSegments: [names_death_commando]
- type: Faction
factions:
- Syndicate
# Nuclear Operative
- type: entity

View File

@@ -1,7 +1,7 @@
- type: entity
parent: BaseItem
id: ReinforcementTeleporterSyndicate
name: syndicate reinforcement teleporter
id: ReinforcementRadioSyndicate
name: syndicate reinforcement radio
description: Call in a syndicate agent of questionable quality, instantly! Only basic equipment provided.
components:
- type: Sprite
@@ -14,3 +14,8 @@
name: Syndicate Agent
description: Someone needs reinforcements. You, the first person the syndicate could find, will help them.
rules: Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
- type: EmitSoundOnUse
sound: /Audio/Misc/emergency_meeting.ogg
- type: ItemCooldown
- type: UseDelay
delay: 300