Fixes Syndie Reinforcements and modifies the syndicate reinforcement teleporter (#13521)
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@@ -45,6 +45,9 @@
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prototypes: [SyndicateOperativeGearExtremelyBasic]
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- type: RandomMetadata
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nameSegments: [names_death_commando]
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- type: Faction
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factions:
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- Syndicate
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# Nuclear Operative
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- type: entity
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@@ -1,7 +1,7 @@
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- type: entity
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parent: BaseItem
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id: ReinforcementTeleporterSyndicate
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name: syndicate reinforcement teleporter
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id: ReinforcementRadioSyndicate
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name: syndicate reinforcement radio
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description: Call in a syndicate agent of questionable quality, instantly! Only basic equipment provided.
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components:
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- type: Sprite
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@@ -14,3 +14,8 @@
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name: Syndicate Agent
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description: Someone needs reinforcements. You, the first person the syndicate could find, will help them.
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rules: Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
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- type: EmitSoundOnUse
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sound: /Audio/Misc/emergency_meeting.ogg
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- type: ItemCooldown
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- type: UseDelay
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delay: 300
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