Implement ECS alternative for IDragDropOn and fully ECS disposal units (#6380)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Julian Giebel
2022-01-30 17:53:22 +01:00
committed by GitHub
parent 1bece1c1ba
commit 305cff2659
10 changed files with 147 additions and 128 deletions

View File

@@ -2,20 +2,12 @@ using System;
using System.Collections.Generic;
using System.Threading;
using Content.Server.Atmos;
using Content.Server.Disposal.Unit.EntitySystems;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Atmos;
using Content.Shared.Disposal.Components;
using Content.Shared.DragDrop;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -23,7 +15,7 @@ namespace Content.Server.Disposal.Unit.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedDisposalUnitComponent))]
public class DisposalUnitComponent : SharedDisposalUnitComponent, IGasMixtureHolder, IDestroyAct
public class DisposalUnitComponent : SharedDisposalUnitComponent, IGasMixtureHolder
{
/// <summary>
/// Last time that an entity tried to exit this disposal unit.
@@ -41,7 +33,7 @@ namespace Content.Server.Disposal.Unit.Components
[ViewVariables(VVAccess.ReadWrite)]
[DataField("autoEngageTime")]
public readonly TimeSpan _automaticEngageTime = TimeSpan.FromSeconds(30);
public readonly TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
[ViewVariables(VVAccess.ReadWrite)]
[DataField("flushDelay")]
@@ -71,86 +63,14 @@ namespace Content.Server.Disposal.Unit.Components
/// </summary>
[ViewVariables] public Container Container = default!;
[ViewVariables] public IReadOnlyList<EntityUid> ContainedEntities => Container.ContainedEntities;
[ViewVariables] public bool Powered = false;
[ViewVariables]
public bool Powered =>
!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) ||
receiver.Powered;
[ViewVariables] public PressureState State => Pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
[ViewVariables] public PressureState State = PressureState.Ready;
[ViewVariables(VVAccess.ReadWrite)]
public bool Engaged { get; set; }
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalUnitUiKey.Key);
[DataField("air")]
public GasMixture Air { get; set; } = new(Atmospherics.CellVolume);
private bool PlayerCanUse(EntityUid player)
{
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
if (!actionBlocker.CanInteract(player) ||
!actionBlocker.CanUse(player))
{
return false;
}
return true;
}
public void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity is not {Valid: true} player)
{
return;
}
if (!PlayerCanUse(player))
{
return;
}
if (obj.Message is not UiButtonPressedMessage message)
{
return;
}
switch (message.Button)
{
case UiButton.Eject:
EntitySystem.Get<DisposalUnitSystem>().TryEjectContents(this);
break;
case UiButton.Engage:
EntitySystem.Get<DisposalUnitSystem>().ToggleEngage(this);
break;
case UiButton.Power:
EntitySystem.Get<DisposalUnitSystem>().TogglePower(this);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public override bool CanDragDropOn(DragDropEvent eventArgs)
{
// Base is redundant given this already calls the base CanInsert
// If that changes then update this
return EntitySystem.Get<DisposalUnitSystem>().CanInsert(this, eventArgs.Dragged);
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
EntitySystem.Get<DisposalUnitSystem>().TryInsert(Owner, eventArgs.Dragged, eventArgs.User);
return true;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
EntitySystem.Get<DisposalUnitSystem>().TryEjectContents(this);
}
}
}