Add solar flare event (#13749)
* add solar flare event (only affects headsets) * add popup * cleaner impl using RadioReceiveAttemptEvent * unused import * handheld radio and intercom work again * Revert "handheld radio and intercom work again" This reverts commit 0032e3c0725a19a465daf1ff1d6b4942a5c14fbb. * add radio source to Radio events * intercoms and handheld radios work now * use Elapsed instead of new field * add configuration * better not touch Elapsed * the * make popup bigger * xml comments for configuration * very minor refactoring * default config is now in yaml * lights can break * use RobustRandom * use file namespace * use RuleStarted * store config in field * a --------- Co-authored-by: AJCM <AJCM@tutanota.com>
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.GameTicking.Rules.Configurations;
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/// <summary>
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/// Solar Flare event specific configuration
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/// </summary>
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public sealed class SolarFlareEventRuleConfiguration : StationEventRuleConfiguration
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{
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/// <summary>
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/// In seconds, most early moment event can end
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/// </summary>
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[DataField("minEndAfter")]
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public int MinEndAfter;
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/// <summary>
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/// In seconds, most late moment event can end
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/// </summary>
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[DataField("maxEndAfter")]
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public int MaxEndAfter;
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/// <summary>
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/// If true, only headsets affected, but e.g. handheld radio will still work
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/// </summary>
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[DataField("onlyJamHeadsets")]
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public bool OnlyJamHeadsets;
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/// <summary>
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/// Channels that will be disabled for a duration of event
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/// </summary>
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[DataField("affectedChannels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public readonly HashSet<string> AffectedChannels = new();
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/// <summary>
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/// Chance any given light bulb breaks due to event
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/// </summary>
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[DataField("lightBreakChance")]
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public float LightBreakChance;
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}
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