Spill some of the chemstream when bleeding (#6772)
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@@ -71,7 +71,7 @@ namespace Content.Server.Body.Components
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/// How much blood needs to be in the temporary solution in order to create a puddle?
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/// </summary>
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[DataField("bleedPuddleThreshold")]
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public FixedPoint2 BleedPuddleThreshold = 10.0f;
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public FixedPoint2 BleedPuddleThreshold = 5.0f;
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/// <summary>
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/// A modifier set prototype ID corresponding to how damage should be modified
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