Inline TryGetComponent completely
This commit is contained in:
@@ -17,6 +17,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -209,7 +210,7 @@ namespace Content.Server.Tools
|
||||
|
||||
// TODO: Clean up this inherited oldcode.
|
||||
|
||||
if (args.Target.TryGetComponent(out ReagentTankComponent? tank)
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Target.Uid, out ReagentTankComponent? tank)
|
||||
&& tank.TankType == ReagentTankType.Fuel
|
||||
&& _solutionContainerSystem.TryGetDrainableSolution(args.Target.Uid, out var targetSolution)
|
||||
&& _solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var welderSolution))
|
||||
|
||||
Reference in New Issue
Block a user