Inline TryGetComponent completely
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@@ -30,7 +30,7 @@ namespace Content.Server.Interaction.Components
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/// <returns>True if a "bad action" happened, false if the normal action should happen.</returns>
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public static bool TryRollClumsy(IEntity entity, float chance)
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{
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return entity.TryGetComponent(out ClumsyComponent? clumsy)
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return IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClumsyComponent? clumsy)
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&& clumsy.RollClumsy(chance);
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}
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}
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